RESPONSIBILITIES
-Create high quality animations that are both spectacular and functional.
-Work with the lead artist and game designers to implement new animations.
-Help define and enforce artistic quality standards.
-Own the animation production pipeline and make sure it is properly understood and used by the team.
COMPETENCIES
-Track record directing, improving, and cleaning up motion capture data.
-Able to create key-frame animations by hand.
-Character setup, rigging.
-Strong problem solving and trouble-shooting skills.
-Imagines, envisions, and devises new approaches, concepts, models, designs and processes.
-Communicates effectively with the development team.
-Continuous learner
-Ability to adapt to change.
-Strong interpersonal skills
REQUIREMENTS
-Expertise in Motion Builder, Maya, Zbrush, Photoshop
-Strong understanding of real-time rendering, lighting, and animation
Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®
As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.
At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.
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