Sucker Punch is looking for a Technical Artist to help create amazing characters for their upcoming game. You will use Maya and in-house engine and tools to set up characters for deformation in-engine, export characters, test movements, and ensure smooth skinning. This role requires strong Maya skinning and rigging skills and experience working on game projects. You will also need to be able to communicate effectively and complete tasks within deadlines. Bonus points for Python scripting, simulation experience, and familiarity with in-house tools. This is a contract role that can be performed remotely, with varying pay ranges based on geographic location.