ART - Technical Artist

2 Months ago • All levels • Technical Art • Undisclosed

About the job

Job Description

Sucker Punch is looking for a Technical Artist to help create amazing characters for their upcoming game. You will use Maya and in-house engine and tools to set up characters for deformation in-engine, export characters, test movements, and ensure smooth skinning. This role requires strong Maya skinning and rigging skills and experience working on game projects. You will also need to be able to communicate effectively and complete tasks within deadlines. Bonus points for Python scripting, simulation experience, and familiarity with in-house tools. This is a contract role that can be performed remotely, with varying pay ranges based on geographic location.
Must have:
  • Maya skinning & rigging
  • Game project experience
  • Effective communication
  • Deadline-oriented
Good to have:
  • Python scripting
  • Simulation experience
  • In-house tool experience
We’re looking for a Technical Artist to help us create amazing characters. In this contract role, you’ll play a key role in helping get our game characters ready for action using Maya and our in-house engine and tools.

This is a great opportunity if you have a solid understanding of Maya’s core skinning and rigging workflows and are looking for an opportunity to get experience working on one of Sony’s biggest upcoming releases for the Playstation.

Responsibilities
  • Use Maya’s built in skinning tools and our proprietary in-house tools to setup characters to deform in-engine.
  • Export characters and test-movements in-engine
  • Ensure base-level smooth-skinning deformation is delivered to a consistent quality through a full-range of motion
  • Coordinate with other Technical Artists as needed
  • Complete assigned tasks within budgeted timeframes
Qualifications
  • A demo reel demonstrating Maya rigging and technical ability. Please provide a breakdown of your contributions to what we see on the demo reel.
  • Experience working with others on at least one game related project (experience on team-based student game projects is acceptable).
  • Basic knowledge of Maya with a focus on skinning and rigging.
  • Effective communications skills
  • Must be currently eligible to work within the US or Canada.
Bonus Factors
  • Experience with python scripting
  • Experience with simulation setups (eg. cloth, hair)
Position is currently open to those eligible to work in the States or Canada. This position is available for on-site, hybrid or fully remote. This is a contract role. As well as open to remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base annual pay range for this role is: $39.88 - 59.76/hr. Please review benefit information here: https://www.dzconnex.com/summary-of-benefits

This website is subject to the following terms: https://catsone.com/policies-and-terms/
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

Bellevue, Washington, United States (Hybrid)

Bellevue, Washington, United States (On-Site)

Washington, United States (Remote)

Washington, United States (Remote)

Bellevue, Washington, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Sucker Punch Productions

Similar Jobs

DNEG - Environment Generalist TD

DNEG, Canada (On-Site)

Mythical Games - Art Director

Mythical Games, United States (Remote)

Immersivevision Technology - Senior 3D Technical Artist

Immersivevision Technology, India (On-Site)

Sphere Entertainment Co - Render Wrangler

Sphere Entertainment Co, United States (On-Site)

Ubisoft India Studios - Senior Character Artist

Ubisoft India Studios, India (Hybrid)

Light Speed Studios - Senior Technical Artist

Light Speed Studios, United States (On-Site)

Rockstar Games - Technical Artist: Interior Environment (All Levels)

Rockstar Games, United Kingdom (On-Site)

Bungie - Contract Capture Artist

Bungie, United States (Hybrid)

Fortis Games - Senior Technical Artist: Shaders

Fortis Games, United Kingdom (Remote)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Warner Bros Games - Senior Animator, Cinematics

Warner Bros Games, United States (On-Site)

Jobot - Lead Gameplay Animator

Jobot, United States (Remote)

Keywords Studios (Player Support) - Tools Engineer

Keywords Studios (Player Support), China (On-Site)

Ember Lab - Senior Cinematics Animator

Ember Lab, United States (On-Site)

DNEG - Pipeline Supervisor

DNEG, India (On-Site)

Bondex - 3D Stylized Environment Artist

Bondex, Türkiye (Remote)

The Walt Disney Company - Lighting Technical Director(Junior Level)

The Walt Disney Company, India (On-Site)

Haptic - Senior Technical Animator

Haptic, United States (Remote)

Avalanche Studios Group - Lead Character Artist

Avalanche Studios Group, Sweden (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in Washington, United States

Patreon - Senior Fullstack Software Engineer, Payments

Patreon, United States (Hybrid)

Nintendo - Intern – Supply Chain Planning

Nintendo, United States (On-Site)

Gearbox Entertainment - Scénariste sénior / Senior Writer

Gearbox Entertainment, United States (Hybrid)

Meta - Product Technical Program Manager

Meta, United States (Remote)

Onward Search - Sales Development Representative (Real Estate)

Onward Search, United States (On-Site)

Match Group - Senior Data Scientist (Product Analytics)

Match Group, United States (Hybrid)

Corsair - Sponsorship Intern - SCUF Gaming

Corsair, United States (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Gala - Art/VFX Artist

Gala, Chile (On-Site)

Luma Pictures - Pipeline TD (Mid Level)

Luma Pictures, Canada (On-Site)

Streamline Media Group  Inc  - VFX Artist

Streamline Media Group Inc , Malaysia (On-Site)

Riot Games - Senior Principal Technical Artist

Riot Games, Ireland (On-Site)

Blizzard Entertainment - Mid to Senior VFX Artist - Overwatch 2

Blizzard Entertainment, South Korea (Hybrid)

Gunzilla - Lead VFX Artist

Gunzilla, Ukraine (On-Site)

Virtuos - FX Art Team Leader

Virtuos, Vietnam (On-Site)

Crytek - Lead Environment Artist

Crytek, (Remote)

Kefir Games - Team-lead Technical Artist

Kefir Games, Cyprus (On-Site)

Get notifed when new similar jobs are uploaded