Associate Lead Game Designer

1 Month ago • All levels • Game Design

Job Summary

Job Description

The Associate Lead Game Designer will be responsible for designing engaging gameplay systems aligned with the creative vision of a AAA mythology-inspired action-adventure game. This role involves leading and mentoring other designers while balancing innovation, player experience, and production constraints. The designer will work on core gameplay experiences, from combat mechanics and progression systems to world interactions, ensuring gameplay depth and alignment with the creative vision. The team consists of 100 people including Gameplay Programmers, Designers, Artists, etc. from multiple countries. The role involves working closely with the Design Director and requires a strong understanding of game design principles and the ability to collaborate effectively within a Feature Team environment.
Must have:
  • Experience designing engaging gameplay systems
  • Experience working in a Feature Team environment
  • Ability to lead and mentor other designers
Perks:
  • Competitive packages and seamless onboarding for international team members

Job Details

Context

  • Do you have experience designing engaging gameplay systems that align with a strong creative vision?

  • Have you worked in a Feature Team environment, collaborating with designers, artists, and engineers to bring compelling game mechanics to life?

  • Are you comfortable leading and mentoring other designers while balancing innovation, player experience, and production constraints?

Why do we need an Associate Lead Game Designer ?

As we develop a AAA mythology-inspired action-adventure game, we need an Associate Lead Game Designer to help shape the core gameplay experience. From combat mechanics and progression systems to world interactions, your role will be crucial in guiding design teams, ensuring gameplay depth, and maintaining alignment with the creative vision.

Your future team

You will join a project with 100 people (Gameplay Programmers, Designers, Artists, etc.) from multiple countries (Europe, Canada, USA…). The team is set to grow in the future!

All designers are supervised by Francisc (Design Director) and you will work closely with him.

Key information

  • Accepting permanent staff and freelance candidates

  • Availability: June (if available later, do not hesitate to apply!)

  • Location: Paris/Montreal (full remote)

  • Compensation and Benefits (Other country):

    We partner with Deel to facilitate hiring globally, ensuring compliance with local labor laws and providing tailored benefits for each country. This collaboration allows us to offer competitive packages and seamless onboarding for our international team members, enhancing their employment experience no matter where they are located.

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About The Company

Novaquark is dedicated to bringing people from across the globe, forging together our own worlds and creations. Their unique mindset and technologies are incredibly innovative, appealing to a wide audience and suitable for an array of projects. Their first game, Dual Universe, is an ambitious, continuous single-shard sandbox MMORPG taking place in a vast, untamed galaxy. The game grandly showcases the power of voxels and focuses on emergent gameplay with a player-driven in-game economy, politics, trade and warfare. Players and game makers alike are empowered to let their wildest imaginations soar to create stunning buildings and contraptions, fully-functioning vehicles of every shape and size, and awe-inspiring pieces of art. And they’re just getting started!

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