Audio Artist III - Music Specialist - SKATE

3 Weeks ago • 2-5 Years • Sound Design • $56,000 PA - $78,000 PA

Job Summary

Job Description

The Audio Artist III - Music Specialist will contribute to the next Skate™ game, working with the Music Director to craft an engaging and immersive music experience. Responsibilities include editing and mastering tracks, implementing interactive music logic using visual scripting, collaborating with the game team on design requirements, and supporting other audio areas as needed. The role involves participation in project planning, scope assessment, and building a stronger audio community within EA. Success requires proficiency in music production, game audio tools (Wwise, Unreal, Reaper DAW), music theory, and strong communication skills.
Must have:
  • Experience in music design and production
  • Proficiency in game audio tools (Wwise, Unreal)
  • Solid music theory understanding
  • Strong communication and problem-solving skills
  • Game audio and/or post-production experience (3+ years)
Perks:
  • Vacation (3 weeks to start)
  • Sick time (10 days)
  • Extended health/dental/vision coverage
  • Basic life insurance
  • Free games

Job Details

The Studio

EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination, creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

The Game

As a Sound Designer with a strong music background you will work on the next evolution of the Skate™ franchise as part of the Create Audio team. We are set to deliver a rich, vibrant, and fun sonic experience that embraces and builds upon everything that makes this franchise so special. We believe in creating an inclusive world inside and outside of our games for our players and our team.

The Role

You will assist our Music Director in crafting an engaging and immersive music experience - from editing and mastering tracks, to in-game visual scripting of interactive music logic, and working with our game team partners on determining requirements.

Music plays a critical role in Skate and skateboarding-culture, and you will help achieve our ambitious plans in this area. You will also contribute to Create Audio and EA’s vibrant audio community, sharing your work with others.

What We Are Looking For

The ideal candidate will have a passion for video games, a drive to create world-class audio and an ability to bring the best out of their team members and peers.

  • Work with our Music Director on a range of music tasks to ensure music fits the established audio direction, is delivered on time and meets established technical requirements for interactivity

  • Edit and master music tracks

  • Implement and troubleshoot in-game interactive music logic, using visual scripting

  • Support areas outside of music, such as sound design, when required

  • Collaborate with game team to establish overall design and implement specific features

  • Participate in scope assessment, priorities and planning

  • Participate in building a stronger audio community across multiple studios within EA

What You Bring

  • You have experience in all phases of music design and production, with proficiency in every step of the pipeline; from precision editing and design to technical implementation

  • Minimum of three years game audio and/or post-production experience

  • Solid understanding of music theory and experience working with modern popular genres of music, however this is not a composer role

  • Proficient in using game development tools, technology and pipelines (eg Wwise, Unreal)

  • Proficiency in at least one DAW (Reaper preferred)

  • Strong sound design and listening skills

  • Exceptional communication and problem-solving skills

  • A balance of both creative and technical thinking

  • Strong collaborator with a desire to share knowledge within the team and larger EA audio community

  • Ability to own a project feature, and drive innovation and flag risks, within agreed boundaries

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria)

    • $73,200 - $101,700 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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