Audio Designer - Talent Pool

2 Hours ago • 3 Years + • Sound Design • Sound Engineer • Undisclosed

About the job

Job Description

Ghostpunch Games seeks talented Audio Designers for future project-based co-development opportunities. Responsibilities include designing and implementing dynamic audio systems, collaborating with various teams to define audio requirements, recording/editing/mixing high-quality sound effects and voice-over, creating and managing audio assets using middleware (Wwise or FMOD), implementing spatial audio and adaptive music systems, debugging and optimizing audio for performance across platforms, and providing innovative audio solutions. The ideal candidate possesses 3+ years of professional experience in the video game industry, proficiency in audio middleware, and strong communication and storytelling skills.
Must have:
  • 3+ years experience as Audio Designer
  • Proficiency with Wwise or FMOD
  • Sound design, recording, editing, mixing expertise
  • Collaboration with cross-functional teams
  • Audio integration in game engines
  • High-quality audio delivery
Good to have:
  • Spatial audio and 3D sound design
  • Scripting languages or visual scripting tools
  • Adaptive music systems and procedural audio
  • Music composition or voice-over direction

Description

At Ghostpunch Games, part of the PTW family, we collaborate with industry-leading studios to deliver high-impact projects. As an Audio Designer, you will be at the forefront of crafting immersive soundscapes and designing innovative audio experiences for AAA-quality games. Your expertise will enhance gameplay, storytelling, and emotional engagement across PC, console, mobile, and VR/AR platforms.

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Design and implement dynamic audio systems and soundscapes to enhance gameplay and storytelling.
  • Collaborate with game designers, artists, and programmers to define audio requirements and integrate assets effectively.
  • Record, edit, and mix high-quality sound effects and voice-over content.
  • Create and manage audio assets using middleware tools like Wwise or FMOD.
  • Implement spatial audio, adaptive music systems, and sound design elements to support an immersive experience.
  • Debug and optimize audio for performance across multiple platforms.
  • Provide innovative audio solutions to creative challenges in gameplay and narrative.
  • Maintain consistency in audio quality and style across all aspects of the project.

Requirements

Experience:

    • 3+ years of professional experience as an Audio Designer in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency with audio middleware such as Wwise or FMOD.
    • Expertise in sound design, recording, editing, and mixing.
    • Familiarity with DAWs (Digital Audio Workstations) such as Pro Tools, Logic Pro, or Reaper.
    • Basic understanding of game engines like Unreal Engine or Unity for audio integration.
    • Knowledge of audio file optimization and compression techniques.

Creative and Collaborative Skills:

    • Strong storytelling abilities through audio.
    • Excellent communication skills and ability to work effectively in cross-disciplinary teams.
    • Attention to detail and a commitment to delivering exceptional audio experiences.

Passion for Gaming: Genuine enthusiasm for sound design in video games and a strong understanding of the role of audio in enhancing gameplay.

Preferred Skills

  • Experience with spatial audio techniques and 3D sound design.
  • Familiarity with scripting languages or visual scripting tools for audio systems.
  • Knowledge of adaptive music systems and procedural audio generation.
  • Background in music composition or voice-over direction is a plus.

Note: Specific requirements may vary depending on project needs.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

We’re a global team of passionate, hard-working, ambitious gamers, whose goal is always to make every gamer's experience as perfect as possible. We’re dedicated to helping your players, because they’re part of our community too. We’ve been working hard for players, clients, and the games industry for over 30 years, providing industry-leading services to every part of the globe.


We believe great work gets done by teams who love what they do. This is why we approach every solution with an all-minds-on-deck strategy that leverages our global workforce's strength, creativity, and passion. 

8,500+ passionate gamers

650+ top developers and publishers as clients

5.3 million hours QA testing

7 year average client partner tenure

2,500+ LQA titles


PTW is a boutique games services company with over 40 offices in 16 countries worldwide. Our range of services include quality assurance, localization, player support, community management, art production, game development, and audio production services.


We believe that innovation comes in all sizes, which is why we take on projects of any size and love crafting a custom solution, no matter the scale. 


PTW, comprised of global subsidiaries, is a UK-based holding company formed in 2016 under the umbrella of Poletowin Holdings, Inc. which is listed on the 1st Section of Tokyo Stock Exchange as 3657. 


The PTW family of brands includes SIDE, 1518 Studios and Entalize

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

View All Jobs

Get notified when new jobs are added by PTW

Similar Jobs

Marvell India - RTL(ASIC Design) Engineer

Marvell India, India (On-Site)

Zynga - Game Art Generalist

Zynga, India (On-Site)

GamePoint - Lead Unity Developer

GamePoint, Netherlands (On-Site)

Gala - Art/VFX Artist

Gala, Chile (On-Site)

Ubisoft - Data Analyst

Ubisoft, Spain (On-Site)

Kojima Productions - Sound Designer

Kojima Productions, Japan (On-Site)

Elsewhere - Audio Lead (CONTRACT)

Elsewhere, United States (Remote)

Electronic Arts - Software Engineer - C++

Electronic Arts, Canada (On-Site)

The AES Group - Lead Audio Engineer - Automotive

The AES Group, India (On-Site)

PTW - Audio Editor

PTW, Malaysia (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Unity - Senior Partner Engineer - EMEA

Unity, United Kingdom (Hybrid)

Socialpoint - Senior UX/UI Designer

Socialpoint, Spain (Hybrid)

Meta - Manager, TPM - Reality Labs

Meta, United States (On-Site)

Unity - Software Engineer, Data Engineering

Unity, Denmark (On-Site)

Zynga - Game Art Generalist

Zynga, India (On-Site)

Meta - Product Technical Program Manager

Meta, United States (Remote)

Sophia Verse - Technical Animator

Sophia Verse, United States (On-Site)

Reality Games - Unity Developer

Reality Games, Poland (On-Site)

Blizzard Entertainment - Senior Software Engineer, Gameplay

Blizzard Entertainment, United States (Hybrid)

Inworld AI - Forward Deployed Engineer - USA

Inworld AI, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in United States

Bright Machines - Perception Research Engineer

Bright Machines, United States (On-Site)

Canva - Product Lead, Print - Relocate to Australia

Canva, United States (On-Site)

Next Level Business Services - Salesforce Developer

Next Level Business Services, United States (On-Site)

CloudHire - Anaplan Sales Expert (Base + Commision)

CloudHire, United States (On-Site)

Sphere Entertainment Co - VFX Producer

Sphere Entertainment Co, United States (On-Site)

Life church - Senior Product Manager

Life church, United States (On-Site)

Netflix - Research Engineer (L5) - Identity Algorithms

Netflix, United States (Remote)

Match Group - Senior Data Scientist (Product Analytics)

Match Group, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Sound Design Jobs

IO Interactive - Senior Audio Programmer

IO Interactive, Denmark (Hybrid)

PlayStation Global - Senior Audio Programmer - 12 month contract

PlayStation Global, United Kingdom (On-Site)

Kojima Productions - Sound Designer

Kojima Productions, Japan (On-Site)

Yggdrasil Gaming  - Sound Engineer (B2B Agreement)

Yggdrasil Gaming , Poland (On-Site)

Sucker Punch Productions - AUDIO - Audio Implementer

Sucker Punch Productions, United States (Remote)

Elsewhere - Audio Lead (CONTRACT)

Elsewhere, United States (Remote)

Deluxe - Audio Engineer

Deluxe, India (On-Site)

Electronic Arts - Software Engineer - C++

Electronic Arts, Canada (On-Site)

HoYoverse - Audio Designer

HoYoverse, Canada (Hybrid)

Get notifed when new similar jobs are uploaded