Senior Sound Designer

4 Weeks ago • 4-8 Years • Sound Design

About the job

Job Description

Avalanche Studios Group seeks a Senior Sound Designer to join their audio team for theHunter: Call of the Wild. Responsibilities include collaborating with designers and programmers to implement and optimize sound assets using FMOD and proprietary tools; designing, implementing, and maintaining complex audio systems (dynamic mixing, environmental effects, spatial audio); working with feature teams to define technical requirements; playtesting and iterating on audio implementations; and documenting best practices. The ideal candidate possesses solid gaming industry experience, proficiency in audio middleware and DAWs, and excellent communication skills. A strong understanding of sound principles and creative/technical problem-solving abilities are crucial.
Must have:
  • Solid sound design/audio engineering experience
  • Proficiency in FMOD and DAWs
  • Excellent communication & collaboration skills
  • Experience with game audio implementation
  • Creative & technical problem-solving abilities
Good to have:
  • Experience with Reaper
  • Experience with proprietary game engines
At Avalanche Studios Group, we are looking for a Senior Sound Designer to join our audio team to work on the world's biggest and best hunting game; theHunter: Call of the Wild.

As a Sound Designer you will be part of a tight and highly motivated team that strives to create the best sound experiences possible in games. theHunter is a truly immersive experience for players who enjoy an authentic depiction of wilderness and we see sound as a crucial part of the whole experience. 

Challenges include working with proprietary tools including the Apex game engine and our own modular audio framework, and utilizing these tools along with the audio engine to design and implement sounds into our game.

Our ideal team member will have a healthy balance of creative and technical problem solving abilities, as both will be needed for the role. Half of a game’s audio quality is determined by implementation, and as a Sound Designer you’ll be responsible for both creating and implementing your own sounds.


What you’ll do

  • Collaborate with Sound Designers and Audio Programmers to implement and optimize sound assets within FMOD and our proprietary game engine.
  • Design, implement and maintain complex audio systems, such as dynamic mixing, environmental effects, and spatial audio, to enhance player immersion
  • Work closely with feature teams to define technical requirements and constraints for audio implementation, ensuring alignment with game design goals.
  • Playtest and iterate on audio implementations to achieve the desired emotional impact and gameplay feedback.
  • Document and communicate best practices and technical guidelines for sound.

Who you are

  • Solid experience as a sound designer or audio engineer in the gaming industry, with a strong understanding of sound principles and techniques.
  • Proficiency in audio middleware such as FMOD, as well as digital audio workstations (DAWs) and audio editing software (Reaper is a plus).
  • Effective communication skills, with the ability to collaborate within cross-discipline teams.
  • Proficient verbal and written communication skills in English and with great communication and collaboration skills.
Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.

The Stockholm location

Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.

Our values

At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

How to apply

To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios, Expansive Worlds, and Systemic Reaction, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild and Generation Zero. 


Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. 


Learn more at www.avalanchestudios.com/

Stockholm, Stockholm County, Sweden (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

Liverpool, England, United Kingdom (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Malmö, Skåne County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

(On-Site)

View All Jobs

Get notified when new jobs are added by Avalanche Studios Group

Similar Jobs

Mojang Studios - Sound Designer

Mojang Studios, Sweden (On-Site)

Blizzard Entertainment - Mid to Senior VFX Artist - Overwatch 2

Blizzard Entertainment, South Korea (Hybrid)

Tripledot Studios - Sound Engineer

Tripledot Studios, Indonesia (Hybrid)

Cloud Chamber - Senior Sound Designer

Cloud Chamber, Canada (On-Site)

Cloud Chamber - Senior Technical Voice Designer

Cloud Chamber, Canada (Hybrid)

Luxoft - Audio Drivers Developer

Luxoft, (Remote)

Netflix - Sound Technologist - Japan

Netflix, Japan (On-Site)

Electronic Arts - Software Engineer (C++) - Frostbite

Electronic Arts, Canada (On-Site)

Activision - Audio Director

Activision, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Keywords Studios (Player Support) - Recording Engineer - Self Application

Keywords Studios (Player Support), Spain (On-Site)

Electronic Arts - Audio Artist - NHL

Electronic Arts, Canada (On-Site)

Sandbox interactive-gmbh - Sound Designer (m/f/d)

Sandbox interactive-gmbh, Germany (Hybrid)

Cloud Chamber - Senior Voice Designer

Cloud Chamber, United States (Remote)

Thatgamecompany - Audio Designer

Thatgamecompany, (Remote)

Cloud Chamber - Senior Technical Voice Designer

Cloud Chamber, Canada (Hybrid)

Cloud Chamber - Senior Technical Voice Designer

Cloud Chamber, United States (Remote)

Tripledot Studios - Sound Engineer

Tripledot Studios, Indonesia (Hybrid)

Get notifed when new similar jobs are uploaded

Sound Design Jobs

Luxoft - Audio Drivers Developer

Luxoft, United States (Remote)

Deluxe - Audio Engineer

Deluxe, India (On-Site)

IO Interactive - Senior Producer (Art & Audio)

IO Interactive, United Kingdom (Hybrid)

Electronic Arts - Software Engineer (C++) - Frostbite

Electronic Arts, Canada (On-Site)

Cloud Chamber - Senior Sound Designer

Cloud Chamber, Canada (On-Site)

IO Interactive - Senior Audio Programmer

IO Interactive, Sweden (Hybrid)

Volley - Resume Drop

Volley, United States (Hybrid)

Alp Consulting  - Audio Multimedia

Alp Consulting , India (On-Site)

Cloud Chamber - Senior Technical Voice Designer

Cloud Chamber, Canada (Hybrid)

Get notifed when new similar jobs are uploaded