Build & Release Engineer

3 Weeks ago • All levels • DevOps • $131,495 PA - $170,170 PA

Job Summary

Job Description

The Build and Release Engineering team at Pixar develops, maintains, and supports tools for building Pixar's software, deploying releases to artists, and managing production software configurations. The team is expanding to support Pixar's open-source Universal Scene Description (USD) project. Responsibilities include developing internal software configuration and deployment tools, improving dependency management (Conda), extending the CI framework to Windows and macOS, improving USD development workflows, and providing support to internal and external developers. This involves working with Git, Perforce, SCons, CMake, Bazel, C++, Python, and other tools. The role requires strong communication, teamwork, and problem-solving skills, along with experience in release engineering or DevOps.
Must have:
  • Strong communication & teamwork
  • Release engineering/DevOps experience
  • Git & Perforce experience
  • SCons, CMake, or Bazel proficiency
  • C++ & Python experience
  • Large-scale software development
Good to have:
  • Conda or Nix experience
  • VFX studio or software vendor experience

Job Details

Job Summary:

The Build and Release Engineering team within Pixar Software R&D creates, maintains and supports tools for building Pixar's internally-developed software, deploying software releases to our artists, and managing production software configurations post-deployment. The team is growing to tackle additional responsibilities in support of Pixar's open source Universal Scene Description (USD) project. We are looking for candidates with a strong understanding of build systems for multi-platform open source software and a desire to engage and support the USD community in addition to artists at Pixar.

WHAT YOU'LL BE DOING:

  • Developing and supporting internal software configuration & deployment tools including software build, continuous integration and release automation

  • Improving and maintaining Pixar's third-party dependency management system built on Conda

  • Working with other R&D teams to extend Pixar's Linux-based continuous integration framework to target Windows and macOS

  • Improving development workflows for USD developers at Pixar and in the open source community, including building open source pipelines in GitHub

  • Providing direct support to developers, both internal and in the wider USD community, helping to solve configuration and build-related issues

WHAT YOU OFFER:

  • Strong communication and teamwork skills, and a strong desire to help others solve technical problems

  • Ability to effectively prioritize and respond quickly and efficiently to multiple issues and tasks

  • Demonstrated ability as a release engineer, DevOps engineer or with Linux/macOS software development on a large-scale product

  • Deep experience with both Git and Perforce revision control systems, including experience interacting with Gitlab/GitHub APIs

  • Experience configuring tools like SCons, CMake or Bazel to build large, multi-platform applications written in C++ and Python

  • Proficiency with scripting languages, particularly Python

NICE TO HAVES:

  • Proficiency with a package management solution like Conda or Nix

  • Prior experience building and releasing software at a VFX studio or software vendor

The hiring range for this position in Emeryville is $131,495.00 to $170,170.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors.

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