Build & Release Engineer

2 Months ago • All levels • DevOps • $131,495 PA - $170,170 PA

Job Summary

Job Description

The Build and Release Engineering team at Pixar Software R&D develops, maintains, and supports tools for building Pixar's software, deploying releases to artists, and managing production software configurations. The team is expanding to support Pixar's open-source USD project. Responsibilities include developing and supporting internal software configuration and deployment tools (build, CI, release automation); improving Pixar's dependency management system (Conda); extending Pixar's CI framework to Windows and macOS; improving USD development workflows; and providing support to internal and external developers on configuration and build issues. The role requires strong communication, problem-solving, and prioritization skills.
Must have:
  • Strong communication & teamwork
  • Experience with Git & Perforce
  • SCons, CMake, or Bazel expertise
  • C++ and Python proficiency
  • Python scripting skills
  • Release engineering experience
Good to have:
  • Conda or Nix experience
  • VFX studio or software vendor experience

Job Details

Job Summary:

The Build and Release Engineering team within Pixar Software R&D creates, maintains and supports tools for building Pixar's internally-developed software, deploying software releases to our artists, and managing production software configurations post-deployment. The team is growing to tackle additional responsibilities in support of Pixar's open source Universal Scene Description (USD) project. We are looking for candidates with a strong understanding of build systems for multi-platform open source software and a desire to engage and support the USD community in addition to artists at Pixar.

WHAT YOU'LL BE DOING:

  • Developing and supporting internal software configuration & deployment tools including software build, continuous integration and release automation

  • Improving and maintaining Pixar's third-party dependency management system built on Conda

  • Working with other R&D teams to extend Pixar's Linux-based continuous integration framework to target Windows and macOS

  • Improving development workflows for USD developers at Pixar and in the open source community, including building open source pipelines in GitHub

  • Providing direct support to developers, both internal and in the wider USD community, helping to solve configuration and build-related issues

WHAT YOU OFFER:

  • Strong communication and teamwork skills, and a strong desire to help others solve technical problems

  • Ability to effectively prioritize and respond quickly and efficiently to multiple issues and tasks

  • Demonstrated ability as a release engineer, DevOps engineer or with Linux/macOS software development on a large-scale product

  • Deep experience with both Git and Perforce revision control systems, including experience interacting with Gitlab/GitHub APIs

  • Experience configuring tools like SCons, CMake or Bazel to build large, multi-platform applications written in C++ and Python

  • Proficiency with scripting languages, particularly Python

NICE TO HAVES:

  • Proficiency with a package management solution like Conda or Nix

  • Prior experience building and releasing software at a VFX studio or software vendor

The hiring range for this position in Emeryville is $131,495.00 to $170,170.00 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors.

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