Character FX Artist

1 Hour ago • All levels • Animation • Undisclosed

About the job

Job Description

Insomniac Games is seeking a Character FX Artist to create high-quality character setups and simulations (anatomy, cloth, hair) for both offline and real-time applications. Responsibilities include collaborating with other artists and engineers, utilizing shot-specific finaling techniques, and managing workload effectively. The role requires proficiency in Maya, various simulation software (Houdini/Vellum, nCloth, ZivaVFX), and scripting languages (MEL, Python, PyMel). Experience with runtime simulation systems (Havok/UE4 Cloth/PhysX) and render farms is beneficial. The position involves creating character simulations for diverse features and contributing to the success of game characters and cinematic sequences.
Must have:
  • High-quality character simulation setups
  • Proficiency in Maya, Houdini/Vellum, nCloth, ZivaVFX
  • MEL, Python, PyMel scripting skills
  • Knowledge of runtime simulation systems
  • Effective collaboration with team members

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

CONTRACT ROLE

Insomniac is looking for a Character FX Artist. In this role you will be responsible for creating character setups and simulating anatomy, cloth, and hair for both offline and real-time applications, and utilizing shot-specific finaling techniques. If this is the opportunity you have been looking for, please read on:

Essential Duties and Responsibilities include the following:

  • Works under guidance to create high quality simulation set-ups that contribute to the realization of successful game characters and cinematic sequences.
  • Creates character simulations for multiple types of character features and may have in-depth skills in one area (e.g., hair or cloth or muscle deformation).
  • Communicates effectively with project Lead to ensure progress is correctly reported and tracked in the Jira database, and deliverables are completed on time.
  • Possesses basic understanding of animation techniques for the purpose of simulation or character finaling.
  • Collaborates with Character Artists, Riggers, Animators, Designers, Programmers, and other artists to ensure that assigned work is created efficiently.
  • Identifies opportunities for improving the development pipeline.
  • Ability to manage reasonable workload expectations and to communicate effectively
    with leadership to maintain a healthy work-life balance.
  • Adheres to lawful and ethical business practices in support of a diverse team of
    artists.
  • Other duties may be assigned.

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills:

  • Experience in character setup, simulation setup, MEL, Python, and PyMel scripting and a comprehensive understanding of all technical aspects of Maya animation.
  • Knowledge of Simulation Setup in one or all of the key offline simulation systems including Houdini/Vellum, nCloth, and ZivaVFX.
  • Knowledge of shot-finaling techniques.
  • Knowledge of physical anatomy and ability to achieve realistic results for skin and muscle deformations.
  • Working knowledge/experience of runtime simulation systems (Havok/UE4 Cloth/PhysX).
  • Experience interfacing with offline processing/renderfarm systems to run simulations.
  • Strong knowledge of Maya and a working knowledge of Microsoft Word and Excel.
  • Strong working knowledge of MEL, Python, and PyMel scripting as it applies to CFX, character setup and animation.
  • Basic knowledge of DOS.

We look forward to hearing from you. Please use the link below and apply. Thank you!

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting playstation.com/careers/


Sony Interactive Entertainment pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Headquartered in San Mateo, California, with global functions in California, London, and Tokyo, and game development studios around the world as part of PlayStation Studios, we believe that the power of play is borderless. Sony Interactive Entertainment is a wholly owned subsidiary of Sony Group Corporation.  


For more information about our company, please visit SonyInteractive.com. For more information about PlayStation products, please visit PlayStation.com.

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

United States (Remote)

Aliso Viejo, California, United States (Hybrid)

California, United States (On-Site)

California, United States (Remote)

Liverpool, England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by PlayStation Global

Similar Jobs

DNEG - CG Supervisor

DNEG, Canada (On-Site)

Bohemia Interactive - Lead Artist

Bohemia Interactive, Czechia (On-Site)

Epic Games - Senior Technical Artist

Epic Games, (On-Site)

Visual Concepts - Facial Animator (Temp)

Visual Concepts, United States (On-Site)

Ubisoft - Senior Animator

Ubisoft, India (Hybrid)

The Walt Disney Company - Effects Technical Director -Evergreen

The Walt Disney Company, India (On-Site)

DNEG - FX - Crowd (DNEG Animation)

DNEG, India (On-Site)

Jobot - Lead Gameplay Animator

Jobot, United States (Remote)

Laqshya Live Experiences - Motion Graphic Designer/ Animator

Laqshya Live Experiences, India (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Next Level Games - Senior Level Designer

Next Level Games, Canada (On-Site)

Playdead - 3D Environment Artist

Playdead, Denmark (On-Site)

Naughty Dog - Animation Technical Director

Naughty Dog, United States (On-Site)

Boombit - Senior 3D Artist

Boombit, Türkiye (On-Site)

Phoenix Labs - Lead Gameplay Animator - Dauntless

Phoenix Labs, Canada (Remote)

Bondex - 3D Stylized Environment Artist

Bondex, Philippines (Remote)

Activision - Senior Narrative Animator - Infinity Ward

Activision, United States (On-Site)

M2 Animation - 3D Animators (Senior/Intermediate)

M2 Animation, Thailand (On-Site)

Blizzard Entertainment - Principal 3D Generalist - Unannounced Game | Irvine, CA

Blizzard Entertainment, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Jobs in United States

Interactive Brokers - Head of Compliance Testing

Interactive Brokers, United States (On-Site)

Microsoft - Senior Data Scientist

Microsoft, United States (On-Site)

PlayStation Global - Director, Fraud Management

PlayStation Global, United States (Hybrid)

Trek - Service Technician (Part-Time)

Trek, United States (On-Site)

Funko - Data Engineer 2

Funko, United States (Hybrid)

Nielsen Holdings - Vice President of Global Transfer Pricing

Nielsen Holdings, United States (On-Site)

Valve corporation - Psychologist
Research/Experimental

Valve corporation, United States (On-Site)

Microsoft - Program Process Change Management Coordinator

Microsoft, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Animation Jobs

The Walt Disney Company - Animator

The Walt Disney Company, Canada (Hybrid)

Playtika - 2d Animator

Playtika, Poland (Hybrid)

DNEG - Animation TD (FEAT)

DNEG, India (On-Site)

Jam City - 2D Animator

Jam City, Argentina (On-Site)

Activision - Expert Animator

Activision, United Kingdom (Hybrid)

Epic Games - Animation Lead

Epic Games, United States (On-Site)

Rockstar Games - AI/Gameplay Programmer (Mid / Senior Level)

Rockstar Games, Canada (On-Site)

Ubisoft - Technical Animation Director

Ubisoft, Canada (On-Site)

Get notifed when new similar jobs are uploaded