We’re looking for a Junior Technical Designer to assist in the production of layout and design content for Ghost of Yotei. You will play a pivotal role on the Content Tech team, transforming prototype assets and final production work into playable, functional products for our Game. We’re looking for someone with Maya experience, an eye for detail, and a creative mind to work as an intermediary between art and design. Responsibilities include working with the Design and Environment team, reviewing and enforcing the product’s spatial requirements as it relates to art assets. Managing gameplay assets to ensure pathing and player-necessary rigging for the product. Working with the Narrative and Mission team to prototype new gameplay assets for production. Creating and tracking your own schedule for layout rigging needs and their dependencies.