Encounter Designer

3 Hours ago • 2-5 Years • Combat Design

Job Summary

Job Description

Santa Monica Studio, part of PlayStation, seeks a talented Encounter Designer for a new unannounced title. This role involves collaborating with senior designers and other teams to design, implement, and tune combat encounters. Responsibilities include using game engine tools to place characters, trigger waves, manage enemy groups, and address performance issues. The ideal candidate has proven design sense, attention to detail, technical expertise, and understands what makes engaging encounters. Strong communication and collaboration skills are essential, along with the ability to iterate quickly and incorporate feedback. Experience with 3rd-person action games and familiarity with scripting languages is preferred.
Must have:
  • 2+ years game dev, 1+ year combat/encounter design in action games
  • Experience using text-based/visual scripting language
  • 3D layout for combat encounters
  • Work with code-based proprietary tools
  • Strong communication and collaboration skills
Good to have:
  • Experience with Maya
  • Knowledge of scripting languages (XML, C++, PERL)
  • Experience building and tuning combat encounters in 3rd person action game
Perks:
  • Medical, dental, and vision benefits

Job Details

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Join the award-winning team that created God of War

Santa Monica Studio is seeking a talented Encounter Designer to help us build a new unannounced title!

In this role, you will assist, collaborate with, and take direction from the Sr Encounter Designer, Combat, and Level Design teams, and Design and Game Directors to place, tune and maintain combat scenarios and encounters throughout the game.

The ideal candidate has proven design sense, attention to detail and an established technical expertise, along with a strong understanding of the elements that combine to create fun and engaging encounters. You are someone who takes initiative, isn’t afraid to ask questions, and gets ideas into the game early to fail fast, learn, and iterate. You take direction well while also offering feedback in a structured and considerate manner, are eager to learn, and passionately motivated to push the boundaries of encounters.

Responsibilities

  • Work with existing AI cast, level mechanics, and environmental components to create scenarios that map to the desired pacing and difficulty for each combat encounter in the game

  • Use the game engine tools to implement encounters including, but not limited to, character placement, wave triggering, managing groups of enemies, etc

  • Collaborate with level and environment teams to address performance issues, bugs, and adhere to metrics and best practices

  • Liaise closely with the combat team responsible for design, creation, and maintenance of AI cast members

  • Learn and become effective with both the combat design and level design tools and workflow

  • Support and champion the gameplay vision and align encounter experiences with game and player needs

  • Be aware of varying play styles and build encounters that provide accurate level of challenge for different audiences

  • Work closely with production partners to establish and maintain the timely completion of encounters

  • Gather, respond to, and implement feedback from playtests and peer and director reviews

  • Play and replay encounters and tune for quality

Requirements

  • Two or more years in game development, with at least one year in a Combat or Encounter Design role on a first- or third-person action game

  • Experience using a text-based and/or visual scripting language

  • Basic knowledge of scripting languages and code (e.g., XML, C++, PERL) is preferred but not required

  • Experience building 3D layouts in support of combat encounters

  • Must be able to grasp and work with code-based proprietary tools to implement and troubleshoot issues

  • Ability to think logically with a strong level of attention to detail

  • Must be able to professionally communicate and work with other members of the game production team

  • Must have knowledge of competitive products and various gameplay genres, as well as a personal understanding of fun in video games

Preferred Experience

  • Prior experience building and tuning combat encounters in a 3rd person action game

  • Experience with Maya

Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$40.68 - $61.06 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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About The Company

Our studio is composed of a group of diverse, ambitious, highly collaborative creatives who empower one another, while working as a team to deliver high quality narrative-driven PlayStation experiences. With origins spanning the globe - from Brazil to Poland to small town USA, we are home to over 250 world class developers who strive to push the medium forward with every creative decision.


Every team has a story and, at the heart of our story, we are committed to greatness and steadfast in our craft of developing unforgettable in-game experiences that inspire our players. Beyond that, though, we are driven by something much larger…by a desire to develop “stories” of greatness for each and every team member. Making a game is a massive undertaking. Between QA, Art, Design, Programming, Production, Sound and every department in between, we are all responsible for connecting with each other's greatest skills, while working towards a common vision.


Together, we sow seeds of possibility. Whether you are an intern or an industry veteran, creativity rules here. At our studio we recognize that great ideas can come from anyone. Traversing a new mythological world on a boat. A single camera shot for an entire game. A powerful recalling axe. A companion AI known as “boy” fighting like a god. These are just some of the bold ideas that were not simply lit by an individual light bulb...they were forged from idea, to paper, to code in a collaborative effort by creatives of all disciplines on a journey to reinvent a franchise.

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