Game Designer

3 Months ago • All levels • Game Design

Job Summary

Job Description

Within an existing team (human-sized) and under the direct responsibility of the Game Director, your main missions will be: to immerse yourself in the project vision, understand the creative dimension and the existing Game Design, then share this vision with the team (artists, gameplay programmers, ...); integrate production constraints into your thinking, and transform them into assets to support the team and optimize developments; lead brainstorming sessions to generate ideas or find innovative Game Design solutions; transform the selected ideas into solid, detailed and coherent designs; test the functionalities as soon as they are designed, adjust quickly and ensure that the implementation is faithful to the initial intention; anticipate technical and creative challenges, and propose innovative solutions to integrate each new functionality while preserving the balance of the game; maintain living and clear documentation for the client and the project team from the first draft to the final version of the game; collaborate with the Game Director to verify that the project vision is respected and with the Producer to ensure that we stay on schedule, and warn as soon as a delay seems inevitable.

Job Details

Au sein d'une équipe existante (à taille humaine) et sous la responsabilité directe du Game Director, vos principales missions seront de :
  • Plonger dans la vision du projet, comprendre la dimension créative et le Game Design existant, puis partager cette vision avec l'équipe (artistes, gameplay programmers, ...)
  • Intégrer les contraintes de production dans votre réflexion, et les transformer en atouts pour accompagner l'équipe et optimiser les développements
  • Animer des sessions de brainstorming pour générer des idées ou trouver des solutions de Game Design innovantes
  • Transformer les idées sélectionnées en designs solides, détaillés et cohérents
  • Tester les fonctionnalités dès leur conception, ajuster rapidement et garantir que l'implémentation soit fidèle à l'intention de départ
  • Anticiper les défis techniques et créatifs, et proposer des solutions innovantes pour intégrer chaque nouvelle fonctionnalité tout en préservant l'équilibre du jeu
  • Maintenir une documentation vivante et claire à destination du client et de l'équipe projet de la première ébauche jusqu'à la version finale du jeu
  • Collaborer avec le Game Director pour vérifier que la vision du projet est bien respectée et avec le Producer pour s'assurer qu'on reste dans les temps, et prévenir dès qu'un retard semble inévitable

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About The Company

Evil Empire a vu le jour en 2019, fondé par quatre associés, dont deux anciens de Motion Twin, avec l'ambition de faire évoluer l'univers de Dead Cells. Depuis, nous avons sorti de nombreuses mises à jour, gratuites et payantes, et noué des collaborations avec des jeux populaires comme Fall Guys, Terraria, et Hollow Knight, ainsi qu'avec des partenaires de renom tels que Konami, Netflix, et Sony. En 2020, nous avons d'ailleurs remporté le Pégase du "Meilleur Service d'Exploitation" en reconnaissance de la qualité de notre travail.Grâce à ces efforts, les ventes de Dead Cells ont grimpé de 2,5 à 12 millions d'exemplaires, et la licence s'est étendue sur de nouvelles plateformes (PS5, Netflix, mobile) ainsi que sur de nouveaux supports, notamment avec le lancement d'un jeu de société et d'une série animée.

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