Graphics Programmer (C++)

2 Days ago • 3 Years + • Graphics Engineer

Job Summary

Job Description

Magic Media seeks a C++ Graphics Programmer with 3+ years of experience in game development. Responsibilities include shader development, graphics pipeline design, art tool creation, material/texture system development, and low-level graphics for mobile platforms. The role requires strong debugging, optimization, multi-threading, and documentation skills. The candidate should be familiar with performance bottlenecks and possess a passion for video games. Experience with large-scale game development and mobile game development is a plus. The position is permanently remote.
Must have:
  • 3+ years Graphics programming experience
  • Shader development expertise
  • Graphics pipeline design
  • Strong debugging skills
  • C++ proficiency
  • Mobile platform experience
Good to have:
  • Experience with large game titles
  • Knowledge of Kotlin/Swift
  • Computer Science/Maths degree
Perks:
  • Permanently remote position
  • Skill improvement opportunities
  • International work environment
  • Career growth
  • Flexible working hours
  • Inclusive culture

Job Details

Description

Magic Media is a pioneering media, entertainment, and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX, and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.

We are looking for a C++ Graphics Programmer to join our team. The ideal candidate will have extensive full-time graphics programmer and unity programming experience in games. As a developer, you will be responsible for shaders, graphics pipelines and art tools being developed for different gaming titles. This includes design, development, coding, testing, and debugging. You will also estimate task completion and write technical design documents.

What you will do: 

  • Work with highly efficient and high quality graphics, from shader development, tools development to runtime implementation.
  • Development of systems involving materials and textures.
  • Research and development for cutting edge technologies.
  • Work on low-level graphics for mobile platforms.
  • Should be familiar with performance bottlenecks and ways to resolve them, multi-threading, OS concepts and optimization.
  • Very strong debugging skills.
  • Strong reporting and documentation skills.
  • Flexibility and ability to adapt to new technological changes as per project need.

Requirements

  • Worked as a graphics engineer in game features or full game titles.
  • 3+ years of experience as a Graphics engineer
  • A passion for video games.

Desirable pluses:

  • Involved in the development of at least one large game title from A-Z.
  • Experience with mobile games.
  • Knowledge of Kotlin and/or Swift.
  • Solid technical foundation (e.g. Computer Science / Maths Degree or equivalent).

Benefits

  • Permanently remote position.
  • An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
  • Be part of an international group with offices worldwide.
  • Career growth and development.
  • Working closely with a team of like-minded people in a fast-paced, multicultural environment.
  • Ongoing training and professional self-improvement opportunities.
  • Flexible working hours.
  • An inclusive culture and open communication.

At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on a console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.

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