Jr. Level Designer

1 Hour ago • All levels • Level Design

Job Summary

Job Description

As a Junior Level Designer at Alpha Channel, you will contribute to the development of TankHead by creating and iterating on enemy encounters, placing loot and collectibles, maintaining and improving existing maps, and collaborating with the design team to enhance game and level design. You will work in Unreal Engine 5, focusing on encounter setups and overall level quality. The role requires some experience in Unreal Engine 5 (even from student projects) and a strong understanding of game/level design principles. The ability to work effectively in a small, agile team and provide constructive feedback are essential.
Must have:
  • Unreal Engine 5 experience
  • Strong game/level design knowledge
  • Collaboration & feedback skills
  • Iterative content creation

Job Details

At Alpha Channel, we are building something new together.  

We are a team of developers, dedicated to creating bold, new and exciting experiences through pushing the boundaries of art and technology. Based in our beautiful new studio in Toronto's Liberty Village, we’re looking for talented and driven individuals who are passionate about creating amazing games, and good work culture.  

Come and join us in building a diverse studio that values imagination and the individual.  


Overview: 
  
As a Junior Level Designer at Alpha Channel Inc., you will help to iterate on and develop new content for TankHead. You will be working in-engine to fill our world and levels with enemies, loot and challenges for our players. You are comfortable working on a small agile team and helping dive in to solve problems and deliver quality. You also have a good degree of knowledge from a wide variety of games and bring that to bare in making TankHead the best it can be.

What you will be doing:

•  Working in Unreal Engine 5 to create and iterate enemy encounters in our large and beautiful levels
•  Placing loot, collectibles, etc. in our maps
•  Helping to maintain and improve our existing maps – especially in regard to encounter setups
•  Working with design to continue to improve all aspects of Game and Level Design

What we’re looking for from you:

•  Some experience in Unreal Engine 5 (student projects, or side projects are fine)
•  Strong knowledge in game design, and/or level design
•  An excitement to learn and help improve the game
•  Strong oral and written communication skills
•  Open minded and comfortable with feedback and iteration on your work

What you can expect from the recruitment process:   

Screening call: first you will meet with Jess Pearce, People Partner at AlphaChannel, for a 30-minute Teams call. This isn't an interview, but a chance to get to know you better, and in turn share more about team and the opportunity.    

First Interview: next you will meet with Mike Brown, Design Director, for a 1-hour Teams call. The focus of this conversation will be a high-level functional interview. Here you will have the opportunity to showcase your skills, share your experiences so far and ask any questions you might have about the role.   

Meet the founders: finally, you will meet with our founders, Bane Grujic, and Daniel Ebanks, to learn more about AlphaChannel and how this role will contribute to the project.     

Don't meet all the requirements?  

We care more about outcomes than ticking boxes, and we know the perfect person for the role often has a CV that's a little different.  

Research shows that women are particularly less likely to apply if they don't meet all the criteria in a job listing. If you're second guessing yourself, we encourage you to get in touch anyway.  

Don't quit before you've started!  

How can we support you?  

We want to set you up for success and make our recruitment process as accessible as possible for you.  

In your application, feel free to let us know if you need anything to make your experience or environment more comfortable. We'll do our best to support you!  

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