Lead Animator

2 Months ago • 7 Years + • Animation

Job Summary

Job Description

The client is expanding its team to work on their first title, seeking an experienced Lead Animator. The role involves leading the animation pipeline for a tactical RPG, aiming to create an unforgettable experience for players. Responsibilities include overseeing the implementation process, translating art direction into animation documentation, creating benchmark animations, participating in R&D, collaborating with various teams, developing assets, and mentoring the animation team. Additional tasks involve fixing animation bugs, creating presentations, and hands-on creation of game-ready animations. The ideal candidate will be a seasoned animator with a strong portfolio.
Must have:
  • 7+ years of relevant work experience
  • Proficient with animation software (MotionBuilder/Maya)
  • Keen aesthetic awareness and movement knowledge
  • Proficiency in human anatomy and body language
  • Attention to detail and adaptability
  • Experience with Motion Capture
  • Experience with procedural runtime animation solutions
  • Portfolio demonstrating skills
  • Very good organizational skills
  • Good communicator
  • Unreal experience

Job Details

Our client is growing their team to work on their first title and are looking for an experienced Lead Animator to join them. Their next game is a tactical RPG and they are aiming to create an unforgettable experience for the players.
 
Responsibilities:
  • Stakeholder for animation pipeline from mocap to final game ready animation
  • Having the oversight and management of the implementation process, coordinating integration of design, technical animation, animation, and gameplay elements
  • Translate art and game direction into animation bible / animation documentation
  • Create benchmark animations to demonstrate technical and visual quality
  • Participate in R&D for current and future animation technologies
  • Work with game designers, gameplay engineers, tech artists to understand engine limitations
  • Develop new assets while following technical and artistic direction to ensure the end product is of high quality
  • Develop and maintain documentation on tools, training and processes
  • Mentor and coach the animation team on best practises
  • Create and hold presentations for the team or external collaborators as needed
  • Fix animation bugs and also help with optimization of assets
  • Hands on creation of game ready animations
 
Requirements:
  • At least 7 years of relevant work experience
  • Proficient with animation software such as MotionBuilder/Maya
  • Keen aesthetic awareness and comprehensive knowledge of movement in space
  • Proficiency in human anatomy, understanding of physiological behaviors, and mastery of body language and scale in character designs for conveying emotions through motion
  • Attention to detail, versatility, receptiveness to new ideas, and the ability to adjust to shifting circumstances
  • Experience with Motion Capture.
  • Experience with procedural runtime animation solutions like IK, Ragdoll or Retargeting
  • Portfolio which demonstrates your seniority and skills
  • Very good organizational skills
  • Good communicator
  • Unreal experience

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As an exclusive hiring partner for a number of european game studios, our job is to find you a job. One that your passionate about, on a team thats passionate about you. Simple as that. Feel free to check out our current opportunities. Dont see anything that fits your profile?Not every single position we are working on is listed here so please get in touch and we can let you know about anything else that matches what you are looking for.

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