Lead Level Artist

1 Day ago • 5 Years +

About the job

SummaryBy Outscal

Lead Level Artist with 5+ years of experience in console game development. Must have expertise in Unreal, Unity, Lumberyard, Radiant, and level production processes. Strong knowledge of level art, asset management, and optimization techniques is essential. Experience with project management tools is required.

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PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

Responsibilities

  • Plan the overall quantity of assets for each level; design solutions to maximize the shared use of assets; design modular solutions for cross-region/cross-map scenarios.
  • Receive level design and art direction, including feedback on technical specifications, summarize experiences, explore new methods, update and write various technical specification documents to help the team achieve a unified understanding and rapid growth.
  • Design the level production process, oversee various indicators of level creation, analyze phenomena, provide risk warnings for the project, identify potential issues during execution, propose solutions, ensure sufficient production readiness, and ensure smooth execution.
  • Manage the team on a daily basis, adjust production priorities, personnel allocation, and task assignments flexibly based on current conditions, ensuring risk removal or mitigation.
  • Identify the needs for project management/production tools and collaborate with producers/technical artists to participate in the creation and iteration of tools.
  • Generate periodic reports and provide regular summaries.
  • 规划关卡整体资产数量;设计最大化共用资产的方案;设计跨区域/跨地图的模块方案;
  • 接收关卡设计及美术方向,包括技术规范的反馈,总结经验,尝试新的方法,更新并撰写完善各类技术规范文档,帮助团队统一认知和快速成长;
  • 设计关卡制作流程、监管关卡各项指标,并分析现象,对项目进行风险预警和在执行过程中潜在的问题,提出解决办法,保证生产准备充分,执行流畅;
  • 日常管理团队,灵活的根据当前条件调节生产优先级、人员分配和任务安排,确保风险移除或减缓;
  • 提出项目管理/生产工具的需求,与制作人/技术美术配合参与工具的创作和迭代;
  • 生成周期性报告,定期汇报总结。

Qualifications

  • Extensive experience working with realistic photo direction engines, such as Unreal, Unity, Lumberyard, and Radiant. 
  • Proficient in mainstream level production processes, including linear narrative, racing games, open-world environments, sandbox games, and procedurally generated cities. 
  • Familiarity with level production for non-AAA games, such as scroll games, tower defense, puzzle games, and music games. 
  • In-depth understanding of level art, including atmosphere creation, visual guidance, composition, and color theory. Skilled in writing detailed documentation for various level projects. 
  • Strong expertise in level design and asset management, including writing usage methods and implementing best strategies for different level projects. 
  • Proficient in creating various level assets, including terrain, vegetation, buildings, modules, and world materials. Well-versed in writing production processes and precautionary measures for different level projects. 
  •  Comprehensive knowledge of shaders, particle effects, lighting systems, physics systems, animation systems, blueprints, and similar technologies. Capable of collaborating effectively during the level creation process to meet project requirements. 
  • Proficient in optimizing art resources and level data using various methods. Possess fundamental knowledge of level optimization techniques. 
  • Experienced in using popular project management tools, such as JIRA, Confluence, Shotgun, Trello, Asana, and Basecamp. Able to write usage methods and establish rules and standards according to project requirements. 
  • Excellent communication, organization, time management, and interpersonal skills.
  • 具备照片写实方向引擎经验,包括且不限于Unreal, Unity, Lumberyard , Radiant等;
  • 对主流关卡制作流程有丰富的经验,包括且不限于Linear narrative, Racing game, Open world, Sandbox,  proceduraled city, etc
  • 对非3A的其它类型的关卡制作有基础了解,包括且不限于Scroll game/Tower defence/Puzzle/Music game, etc
  • 对关卡美术,氛围营造,视觉引导,构图,色彩理论等有广泛理解,在面对不同关卡项目时,撰写并完善细则文档;
  • 对关卡设计,关卡资产管理等有出色的理解,在面对不同关卡项目时,撰写使用方法和最佳策略;
  • 精通主流关卡资产的创作技术,包括且不限于地形,植被,建筑,模块,世界材质等,在面对不同关卡项目时,撰写制作流程和注意事项文档;
  • 对着色器、特效粒子、灯光系统、物理系统、动画系统、蓝图或者类似系统有系统的知识,能根据需求在关卡创建过程中配合;
  • 对各种美术资源、关卡数据的优化手段有较为全面的了解,具备优化关卡所需基本知识;
  • 熟悉主流项目管理工具,包括且不限于JIRA,Confluence,Shotgun,Trello,Asana, Basecamp等,并有能力根据项目需求,撰写使用方法和规则规范;
  • 出色的沟通,组织,时间管理和人际交往能力。

Qualifications: · 

  • Three or more published games in a Level Artist role · 
  • Minimum of 5+ years full-cycle console game experience · 
  • Portfolio demonstrating and describing responsibilities for portfolio pieces · A passion for making great games  
  • 在关卡美术的角色上发布过三个或以上的游戏 · 
  • 至少 5年以上游戏行业关卡制作经验 
  • 作品集能展示并体现作品内容和工作职责 · 热衷于制作优质的游戏

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 3,500 employees across 22 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. Visit  to find out how we can make games better, together. 
About Our Team
Virtuos Chengdu was the second studio ever to be founded by the Virtuos Group back in 2008. As a full-stack game development studio, it’s capable of handling all aspects of the production pipeline, from the first brief to the final product, entirely in-house. To facilitate this, the studio is staffed by a multicultural team of experts ranging from art to engineering, constantly hard at work on the biggest titles on the horizon.
The studio has come a long way from its humble beginnings to becoming one of Chengdu’s game development powerhouses, due mainly to the fact that it was one of the first to pioneer AAA game development focusing on console titles in the region.

WHAT WE OFFER

• Work alongside industry veterans in different fields
• A multicultural crew comprising 9 different nationalities
• Contribute to the world’s biggest AAA games
• Customized training programs and regular workshops
• Group fitness, wellness activities
• Flexible working hours
• Gaming corners with consoles and canteens on every floor
• Comprehensive medical healthcare provided for all staff
• Relocation support provided
• Career and international mobility opportunities with Virtuos Internal Mobility Program
People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Job Info

  • Job Function Identification 389
  • Posting Date 04/22/2024, 04:10 AM
  • Locations China, Chengdu
  • Job Function Schedule Full time
  • Linkedin Tags #LI-SS01

About The Company

County Dublin, Ireland (Hybrid)

South Korea (On-Site)

Japan (On-Site)

Vietnam (On-Site)

France (On-Site)

France (On-Site)

France (On-Site)

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