Lead Tools Engineer

2 Hours ago • 5-7 Years • Technical Art

About the job

Job Description

The Lead Tools Engineer will lead a team in building and maintaining tools for pipeline management, build automation, art, and animation, enhancing developer efficiency. This involves designing, implementing, and maintaining in-house tools and systems integrated with Unreal Engine 5. Collaboration with other departments to identify bottlenecks and optimize workflows is crucial. The role includes hiring, onboarding, and managing the tools engineering team, prioritizing tool support requests, and proposing new technologies to enhance support. This full-time position reports to the Lead Engine Programmer and offers hybrid work options (on-site or remote within the continental US and Canada).
Must have:
  • 5+ years experience as Tools Engineer, 2+ years leadership
  • Unreal Engine 4/5 experience
  • Proficient in C++
  • Strong communication and problem-solving skills
  • US/Canadian work permit or citizenship
Good to have:
  • AAA title experience
  • Scripting (Blueprint, Python, MEL)
  • Maya, Visual Studio, C# experience
Perks:
  • 100% company-paid medical, dental, vision
  • 401k matching
  • Company-paid disability and life insurance
  • Profit sharing
  • Unlimited PTO and flexible schedule
  • Environmental carbon offset
  • Hybrid work model
  • Relocation assistance (US hires)
  • Dog-friendly office

Company Description

The Molasses Flood is a CD PROJEKT game development studio located in the greater Boston area. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project set in The Witcher universe. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply.

Job Description

The Lead Tools Engineer will build a team to work across disciplines and create tools that assist content creators and developers in being more efficient and effective in their work by creating, updating and maintaining tools for pipeline management, build automation, art and animation, and documenting as they go. 

This role is a full time salaried position, reporting to the Lead Engine Programmer. This role could be performed on-site at our Boston area office, or remotely within the continental US and Canada, according to US East coast core hours. Benefits and salary available varies by country. For US hires wishing to relocate to the Boston area, relocation assistance is available.

Responsibilities 

  • Lead the design, implementation, and maintenance of in-house tools and systems to improve workflows for developers from all disciplines.

  • Develop custom editor tools, content pipelines, and asset management systems that integrate seamlessly with Unreal Engine 5.

  • Collaborate with other departments to proactively identify bottlenecks, pain points, and opportunities for optimization.

  • Integrate and improve existing tools used across projects and the organization.

  • Work with production and recruiting to hire, onboard and scope the tools engineering team.

  • Distill tool support requests into meaningful, actionable work, and delegate to the team effectively, ensuring deliverables are processed on time.

  • Propose tools or technologies that could enhance the ability to deliver great systems support.

Qualifications

  • At least 5 years experience as a Tools Engineer with at least 2 years of experience in a leadership roleExperience in Unreal Engine 4 / 5

  • Proficient with C++

  • Strong communication, documentation and problem solving skills

  • A customer oriented work ethic

  • Candidates must have a US or Canadian work permit or citizenship

  • Curiosity, kindness, and a positive and professional can-do attitude

Nice to Haves

  • Prior experience on a released AAA title

  • Experience with a scripting language or system, such as Blueprint, Python, MEL

  • Experience with Maya, Visual Studio, C#

 

The expected annual salary range for this position is $180,000 - $219,000 USD, negotiable, for US hires. Canadian hire salaries and benefits are provided via CD PROJEKT RED Vancouver. Salary offered will be based upon a number of factors, including but not limited to: country location, skill set, years and quality of experience, and suitability for the role.

Additional Information

What we offer (US hires):

  • 100% company paid medical, dental, and vision plans available - for employees and dependents
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Profit sharing plan
  • Unlimited PTO and flexible schedule
  • Environmental company paid offset of employees’ carbon footprint via Wren.co
  • Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
  • Dog friendly office
  • Many opportunities for advancement as our team grows and takes on new challenges 

The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability  – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.

California Candidates: TMF abides by all policies set forth in the CCPA/CPRA.  For more information, please contact HR or visit the California Privacy Protection Agency website: https://cppa.ca.gov/


All your information will be kept confidential according to EEO guidelines.

View Full Job Description
$180.0K - $219.0K/yr (Outscal est.)
$199.5K/yr avg.
Boston, Massachusetts, United States

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About The Company

CD PROJEKT RED is home to over 1000 game-making professionals from all over the globe. We speak many different languages, but share one love — video games.


We are creators of The Witcher series of games, including the acclaimed The Witcher 3: Wild Hunt. Most recently, we have created Cyberpunk 2077 and its spy-thriller expansion Phantom Liberty.


We are headquartered in Warsaw, Poland, with studios in Cracow and Wroclaw. In North America, we operate in Vancouver and will be opening a new studio in Boston to drive development on the followup to Cyberpunk 2077. 


We’re proud to have a gamer-first approach, a diverse & supportive culture, and a focus on mature, meaningful storytelling that will inspire gamers for years to come.


Boston, Massachusetts, United States (Remote)

Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On_site)

Warsaw, Masovian Voivodeship, Poland (Remote)

Warsaw, Masovian Voivodeship, Poland (Remote)

Boston, Massachusetts, United States (Hybrid)

Boston, Massachusetts, United States (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On_site)

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