About the job

SummaryBy Outscal

Material Artist required with expertise in Substance Suite, PBR materials, and procedural texturing. Experience with Unreal Engine 4/5 and 3D software is essential.

Reporting to the Lead Artist and/or Art Director(s), the Texture/Material Artist works within a team of artists to create textures and/or materials necessary for monthly content pushes and milestones. The Texture/Material artist’s main responsibilities will be creating Textures/Materials for a wide range of subject matter and styles.

Texture/Material Artist is able to maintain and manage high levels of quality while working in a rapid, rigorous, and timely manner; has advanced / intermediate texturing experience in addition to knowledge of art processes and production pipeline.

 

Responsibilities

  • To visualize and create Textures/Materials in a way that contributes to the overall visual quality of the production.
  • Working efficiently and effectively within technical constraints of a production while generating high-quality artwork that matches (or) exceeds studios standards.
  • Communicates regularly with the Lead Artist regarding the status of current tasks; obtains Lead Artists guidance and approval as required to advance tasks, project initiatives and milestones.
  • Contributing effectively in a team-oriented environment.
  • Assist in maintaining consistency and quality of textures output with the Leads and Art Director.
  • Familiarizing and learning to use proprietary technologies or software necessary.
  • Refine personal artistic abilities and knowledge of new software packages and in-house tools constantly.

 

Requirements

  • Solid understanding of procedural Texture/Material techniques and optimization, able to create tiling and unique textures representing a variety of material types.
  • Expert level proficiency in texture software packages including but not limited to - Substance Suite (Designer & Painter).
  • Knowledge of PBR and physically based material standards
  • Knowledge about how material blending systems work.
  • Able to produce materials in a wide variety of styles, themes and biomes.
  • Proficiency with Blender/3DSMax/Maya, Photoshop and/or Zbrush.
  • Ability to work collaboratively with colleagues and staff to create results driven, team-oriented environment.
  • Familiarity with Unreal Engine 4/5 and able to adapt with different game engines according to the project.
  • Understanding of In-engine lighting and able to apply to modern rendering technique.

 

Beneficial Skills

  • Traditional Art Skills
  • Excellent communication, interpersonal, and organizational skills
  • Love playing video games!

About The Company

Making video games, interactive digital assets, and creative technology experiences since 2001.

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Bogota, Colombia (On-Site)

Bogota, Colombia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

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