Reporting to the Lead Artist and/or Art Director(s), the Texture/Material Artist works within a team of artists to create textures and/or materials necessary for monthly content pushes and milestones. The Texture/Material artist’s main responsibilities will be creating Textures/Materials for a wide range of subject matter and styles.
Texture/Material Artist is able to maintain and manage high levels of quality while working in a rapid, rigorous, and timely manner; has advanced / intermediate texturing experience in addition to knowledge of art processes and production pipeline.
Responsibilities
- To visualize and create Textures/Materials in a way that contributes to the overall visual quality of the production.
- Working efficiently and effectively within technical constraints of a production while generating high-quality artwork that matches (or) exceeds studios standards.
- Communicates regularly with the Lead Artist regarding the status of current tasks; obtains Lead Artists guidance and approval as required to advance tasks, project initiatives and milestones.
- Contributing effectively in a team-oriented environment.
- Assist in maintaining consistency and quality of textures output with the Leads and Art Director.
- Familiarizing and learning to use proprietary technologies or software necessary.
- Refine personal artistic abilities and knowledge of new software packages and in-house tools constantly.
Requirements
- Solid understanding of procedural Texture/Material techniques and optimization, able to create tiling and unique textures representing a variety of material types.
- Expert level proficiency in texture software packages including but not limited to - Substance Suite (Designer & Painter).
- Knowledge of PBR and physically based material standards
- Knowledge about how material blending systems work.
- Able to produce materials in a wide variety of styles, themes and biomes.
- Proficiency with Blender/3DSMax/Maya, Photoshop and/or Zbrush.
- Ability to work collaboratively with colleagues and staff to create results driven, team-oriented environment.
- Familiarity with Unreal Engine 4/5 and able to adapt with different game engines according to the project.
- Understanding of In-engine lighting and able to apply to modern rendering technique.
Beneficial Skills
- Traditional Art Skills
- Excellent communication, interpersonal, and organizational skills
- Love playing video games!