Principal Gameplay Programmer, Clash Royale

5 Months ago • All levels • Game Programmer • Game Design • Undisclosed

About the job

Job Description

Experienced gameplay programmer with strong C++ skills and game development background to create new features for Clash Royale.
Must have:
  • Game development
  • C++ experience
  • Mobile game
  • Collaboration skills
Good to have:
  • Live game
  • Server dev
  • Real-time systems
  • Game tech areas
Perks:
  • Great games
  • Fun work env

About the job

EXCITING NEWS: we’re looking for a Principal Gameplay Programmer to join us on Clash Royale!

Gameplay programmers are at the heart of our content development, working together with designers, artists, and other programmers to craft fresh, new experiences for our players. We’re looking for someone who can help us create ambitious gameplay mechanics for new characters, game modes, and features - from iterative prototypes, to in-game implementation for our live updates. You're someone who likes to decide what to do with the people you work with rather than being told what to do from above and create tremendous impact.

On Royale, you will help shape the future of the game, and your work will have a major impact on the experience of millions of players every day. We offer you a chance to join a team of professionals, where trust, collaboration, and a passion for high quality work, are driving forces to achieving amazing results. We believe in each other’s skills and value each other’s work. If these are values that you are passionate about, then you might just be the person we are looking for.

Responsibilities

  • Collaborate closely with designers, other programmers, and artists to prototype and develop gameplay mechanics for new characters, game modes and features.
  • Improve the existing gameplay systems robustness and scalability, to be used by millions of players.
  • Identify and improve areas that will allow designers to prototype faster.
  • Involvement in all areas of game development including Programming of Game Logic, Artificial Intelligence, Graphics and User Interface.
  • Support and contribute new ideas to gameplay design.
  • Independently create complete solutions from scratch.


Requirements

  • Significant of experience working within game development, on mobile, console, or PC
  • Comfortable working on an existing code base
  • Strong collaboration and communication skills
  • Ability to optimize code for performance
  • Strong, professional experience using C++ in large code bases
  • Passion for games
  • Self motivated and proactive in problem solving


Nice to Have

  • Experience working on live game development, and familiar with live operations
  • Understanding of server development and real time systems
  • Understanding and experience in different game technology areas (gameplay, graphics, tools etc.)


Benefits And Compensation

However, luring you in with glitter, glamour, and gems is not what we seek to do. We develop Supercell as an employer for you to do your best work and to call this the best experience in your professional life.

We want you to enjoy your time here fully, so we structure our compensation and benefits to serve this purpose. It starts with perceiving you as a human being, not a resource.

About Supercell

We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released six games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters.

To make six games, we've killed dozens along the way. That's because we're obsessed with quality. Our mission is to create great games that as many people as possible play for years and that are remembered forever. To achieve this goal, we put together the best possible teams and give them the freedom and independence to succeed.

You Might Love It Here...

If you love games, Supercell is the place for you. We're made up of proactive, independent teams that have the freedom to do what they think is best for their players, our games, and the company.

We know it takes more than trust and independence to make great games, so we also take good care of our people, providing them with the compensation, work environment and resources they need to succeed and have fun while at it.

This position is in Helsinki, but you're not?

Luckily, moving to Helsinki is easier than you might think. No matter where you would be moving from, our dedicated people will help you from beginning to end. We're here to ensure the process is as smooth as possible for you, your family and whoever and whatever you bring along. In addition to cats and dogs, we've even relocated a horse.

Not sure if you should apply?

Do it! You might feel like you don't tick all the listed requirements with stellar scores. That's fine! We're here to help you succeed. Also, we're happy to learn about any specific accommodations you might require to fully engage in our recruitment process.

And here's a video about what we do. (Best enjoyed with salmiakki and rye bread)
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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

Helsinki, Uusimaa, Finland (On-Site)

Shanghai, Shanghai, China (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

San Francisco, California, United States (On-Site)

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