Principal Programmer

2 Months ago • All levels • Game Programmer • Physics Engine • Undisclosed

About the job

Job Description

Cloud Imperium Games seeks a Principal Programmer to contribute to their Star Citizen project. Responsibilities include designing and implementing high-quality, maintainable code for live service operations and updates; collaborating on gameplay system optimization; adhering to coding standards and best practices; documenting and peer-reviewing designs; working with QA for testing; and providing ongoing support. The ideal candidate will be passionate about game development, proficient in C++ within large codebases, possess strong 3D math skills, thrive in a collaborative environment, and excel at communicating technical solutions to various teams. The role involves working with the company's multi-million line StarEngine, requiring multiple code recompilations daily.
Must have:
  • Passion for game development
  • Proficient in C++ (large codebases)
  • Strong 3D math skills
  • Live service experience
  • Collaborative team player

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make video game history.
 

Cloud Imperium Games is looking for a skilled and talented Programmer to work on our exciting PC space combat sim, Star Citizen! The Principal Programmer will work in a cooperative, cross-disciplinary team environment to ensure that our live service offering runs as efficiently and as smoothly as it possibly can, all within our own StarEngine. Our engine, StarEngine, is a multi-million line multi-platform project. Every programmer is recompiling the code base multiple times a day.
 

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA
 

What will this Principal Programmer do?

  • Design and implement well-engineered, reliable, maintainable, and bug-free code to support live service operations and updates.
  • Collaborate with team members to maintain and optimize gameplay systems
  • Follow best practices, development processes, and coding standards
  • Document and peer review technical designs with other software engineers to
  • Work with QA to provide the information needed to fully test developed code and address live service issues promptly.
  • Provide ongoing support to internal customers for developed software
  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies

What does a good Principal Programmer look like to us?

A true passion for making games is a must, and we would also like it if you:

  • Are very comfortable working with C++ in a large, shared codebase
  • Have a very strong grasp of 3D mathematics applicable to maintaining and optimizing existing gameplay systems.
  • Highly motivated and self-sufficient.
  • Have experience with programming in a live service context.
  • Work well in a co-located yet collaborative team environment.
  • Can explain and present technical solutions to both programmers and team members from other disciplines.


We are always keen to hear from passionate gameplay programmers, so join the ‘verse and become our latest Star Citizen!

CIG Diversity Statement CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info{@}cloudimperiumgames.com with any information you may have

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Austin, Texas, United States (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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