1. Responsible for the design, production tracking, and logical implementation of game hero-related requirements, as well as subsequent maintenance;
2. Sensitive to artistic expression, ensuring the expressiveness of the final combat effects through collaborative control between programming and art;
3. Responsible for optimizing in-combat experience, expanding core gameplay, and optimizing operation methods;
4. Highly sensitive to combat-related content and strong problem-solving abilities;
5. Participate in and support the overall architecture of the combat module, balance testing, data tracking, and iterative optimization.
1. 4+ years of relevant work experience, familiar with combat framework and implementation logic;
2. Played multiple multi-character games, familiar with MOBA games;
3. Experience in action games and MOBA projects is preferred;
4. Strong logical thinking, meticulous thinking, strong learning ability, analytical ability for game products, strong personal expression skills, including verbal and written expression skills;
5. Proactive, dedicated, risk-taking, strong team spirit, strong communication and collaboration skills.