Senior Gameplay Animator

1 Month ago • 4-5 Years • Animation

Job Summary

Job Description

As a Senior Gameplay Animator at Ubisoft Montreal, you'll be responsible for creating polished and harmonious animations that immerse players in the game's world. This involves animating characters, monsters, crowds, and objects, paying close attention to movement intention and behavior. You will collaborate with artists, designers, programmers, and other animators to ensure a cohesive and high-quality final product. Responsibilities include animating using motion capture data or keyframing, integrating animations into the game engine, testing and troubleshooting animations, polishing animations to meet production standards, and staying current with the latest animation techniques. You'll need strong communication and teamwork skills.
Must have:
  • 4-5 years experience in video game animation
  • Proficiency in animation software (Motion Builder, 3ds Max, Maya)
  • Excellent communication and collaboration skills
  • Ability to integrate animations into game engine
  • Strong attention to detail and quality

Job Details

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, For Honor, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

When you’re a gameplay animator at Ubi Montreal, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.

Whether you’re animating for a hero or a monster, for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics and decision-making dissolve to reveal a piece of art that brings a new, beautiful world to life.

You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.

What you'll do

  • Animate using mocap data or key framing to produce gameplay assets for our games;
  • Integrate and synchronize your animations in the engine, allowing the team members to have access to your lastest iterations;
  • Check in with your lead and your team to see what needs to be updated;
  • Testing and troubleshooting  your animations to make sure that they work as intended in game;
  • Polishing your animations, so they meet the level of quality required by the production;
  • Read the latest relevant academic literature in order to stay at the forefront of your field.

Qualifications

What you bring

  • A minimum of 4-5 years experience in video game animation, or equivalent;
  • Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals;
  • Experience with animation software such as Motion Builder, 3ds Max or Maya;
  • You love pushing the envelope, but you also understand the demands cohesive teamwork.

Additional Information

Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.

Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.

We look forward to reading your application ! 😊

Similar Jobs

Kojima - VFX Artist / VFX Artist

Kojima

Minato City, Tokyo, Japan (On-Site)
1 Month ago
Eccentric - Senior 3D Artist

Eccentric

Mumbai, Maharashtra, India (On-Site)
1 Month ago
Magic Media - Senior 3D Environment Artist (Unreal)

Magic Media

State Of São Paulo, Brazil (Remote)
2 Months ago
Scanline VFX - Environment TD

Scanline VFX

Vancouver, British Columbia, Canada (Hybrid)
5 Months ago
Ubisoft - Lead FX Artist

Ubisoft

Montpellier, Occitanie, France (On-Site)
2 Months ago
Light Speed Studios - Animator

Light Speed Studios

(On-Site)
4 Months ago
KOJIMA PRODUCTIONS - Animator

KOJIMA PRODUCTIONS

Tokyo, Japan (On-Site)
6 Months ago
DNEG - Animator

DNEG

Karnataka, India (On-Site)
2 Months ago
Bonfire Studios - Animator

Bonfire Studios

California, United States (Hybrid)
7 Months ago
Epic Games - Senior Technical Animator

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - Senior Environment Artist

Epic Games

(On-Site)
5 Months ago
Riot Games - Associate Art Director (Characters) - Unpublished R&D Product

Riot Games

Los Angeles, California, United States (On-Site)
7 Months ago
disney - Senior Effects Technical Director

disney

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Gunzilla - Hard Surface Artist

Gunzilla

Frankfurt Am Main, Hessen, Germany (On-Site)
1 Month ago
Ubisoft - Senior VFX Artist - Cinematics Real Time - (M/F/NB)

Ubisoft

Montpellier, Occitanie, France (On-Site)
5 Months ago
Riot Games - 3D Character Art Lead - Unannounced R&D Product

Riot Games

Los Angeles, California, United States (On-Site)
1 Month ago
Ubisoft - Senior Technical Artist (MOSAIC)

Ubisoft

Singapore (On-Site)
2 Months ago
On Location - Director, Architecture – FIFA World Cup 26™

On Location

(On-Site)
1 Month ago
Kojima - Animator

Kojima

Minato City, Tokyo, Japan (On-Site)
1 Month ago
WME IMG - Manager, Architecture

WME IMG

New York, United States (On-Site)
5 Days ago

Get notifed when new similar jobs are uploaded

Jobs in Montreal, Quebec, Canada

Puzzle Cats - Game Designer

Puzzle Cats

Toronto, Ontario, Canada (On-Site)
9 Months ago
Ubisoft - Linux DevOps System Administrator

Ubisoft

Montreal, Quebec, Canada (On-Site)
1 Month ago
reflector entertainment - Animator - Intermediate

reflector entertainment

Montréal, Québec, Canada (Hybrid)
3 Days ago
The Walt Disney Company - Senior Texture Artist

The Walt Disney Company

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Thales - Junior Business Analyst

Thales

Ottawa, Ontario, Canada (Hybrid)
1 Year ago
Critical mass - Paid Search Media Director

Critical mass

Toronto, Ontario, Canada (On-Site)
1 Week ago
HoYoverse - Senior Business Development Manager

HoYoverse

Québec City, Quebec, Canada (Remote)
2 Months ago
Scanline VFX - Generalist (Lighting Focus)

Scanline VFX

Montreal, Quebec, Canada (Hybrid)
4 Months ago
Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Vancouver, British Columbia, Canada (On-Site)
7 Months ago
Frontier Developments - Gameplay Programmer

Frontier Developments

Winnipeg, Manitoba, Canada (On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Animation Jobs

Sony pictures animation  - Script Coordinator - Series

Sony pictures animation

Los Angeles, California, United States (On-Site)
2 Months ago
Smilegate - Character Rigger (Contract)

Smilegate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
4 Months ago
Guru Studio - 3D Animator: Paw Patrol

Guru Studio

Ontario, Canada (Hybrid)
1 Month ago
Ubisoft - Animator

Ubisoft

Pune, Maharashtra, India (On-Site)
2 Months ago
DNEG - Machine Learning Engineering Lead, Ziva

DNEG

London, England, United Kingdom (Remote)
2 Months ago
Epic Games - Lead Technical Designer in Animation

Epic Games

Montreal, Quebec, Canada (On-Site)
8 Months ago
Epic Games - Animation Tools Programmer

Epic Games

United States (On-Site)
5 Months ago
Epic Games - Tech Animation Artist

Epic Games

Shanghai, Shanghai, China (On-Site)
1 Month ago
Rockstar Games - Animation Content Developer

Rockstar Games

Bengaluru, Karnataka, India (On-Site)
3 Months ago
Framestore - Freelance Senior Rigging TD

Framestore

New York, New York, United States (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Helsinki, Uusimaa, Finland (Hybrid)

Da Nang, Vietnam (Hybrid)

Da Nang, Vietnam (Hybrid)

Taguig, Metro Manila, Philippines (Hybrid)

Taguig, Metro Manila, Philippines (On-Site)

Taguig, Metro Manila, Philippines (On-Site)

Taguig, Metro Manila, Philippines (On-Site)

Montreal, Quebec, Canada (Hybrid)

Düsseldorf, North Rhine-Westphalia, Germany (Hybrid)

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug