Senior Technical VFX Artist

5 Hours ago • 4-8 Years

About the job

SummaryBy Outscal

Senior Technical VFX Artist at Housemarque, specializing in developing proprietary VFX toolset for Unreal Engine. Must have experience in scriptable particle systems, Houdini, Unreal Engine, and HLSL. Passion for VFX and video games is essential.

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

We are looking for a Senior Technical VFX Artist for our next big game!

THE JOB

As a Senior Technical VFX Artist at Housemarque, you will participate in the development of our proprietary VFX toolset for Unreal Engine and help us develop our unique flavor of visual effects even further. You will work closely with VFX tech and art teams to ensure technical proficiency and artistic quality of different VFX systems in our next project.

Our VFX team is a compact and laid back group of seasoned industry professionals. We're looking for someone to help us push the quality of our tech and art.

How do we work as a Team and what is important to us? 

We encourage you to have a look at our GDC talk as it contains important information about the way we work:

Can we do it with particles? VFX Learnings from ‘Returnal’

What will your day-to-day look like?

  • Develop particle systems and simulations that can be used by VFX Artists to produce VFX content in to the game using our proprietary particle system

  • Work closely with Art and Design team to ensure that the effects serve gameplay and are in line with art direction

  • Participate in development of new VFX tech by suggesting new features and testing tech prototypes

  • Produce effects from concept to game

What will help you to be successful in this role?

  • Experience in a scriptable particle system (Popcorn FX, Niagara, others)

  • Experience in Houdini: understanding how to work with volumes and point clouds, and making HDAs

  • Experience in Unreal Engine

  • Experience in shading languages such as HLSL

  • Experience in scripting languages such as Python

  • Solid understanding of vector and matrix operations related to working with shaders

  • Experience in shipping at least one commercial video game project

  • An eye for photorealism, strong sense of aesthetics, attention to detail, and natural curiosity

  • Passion for VFX and video games

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

About The Company

Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting playstation.com/careers/


Sony Interactive Entertainment pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Headquartered in San Mateo, California, with global functions in California, London, and Tokyo, and game development studios around the world as part of PlayStation Studios, we believe that the power of play is borderless. Sony Interactive Entertainment is a wholly owned subsidiary of Sony Group Corporation.  


For more information about our company, please visit SonyInteractive.com. For more information about PlayStation products, please visit PlayStation.com.

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