Senior Texture Artist

3 Weeks ago • 4-8 Years • 3D Art

About the job

Job Description

Milk VFX studio seeks a Senior Texture Artist to develop and manage textures for its VFX production pipeline. Responsibilities include creating textures, colors, and organic surface qualities for CG creatures and hard-surface models. Collaboration with modellers, lookdev artists, lighting TDs, and compositors is essential to achieve the desired look. The role requires strong artistic skills, experience in a high-end VFX facility, and proficiency with software like Mari, Substance Painter, Maya, Arnold, Deadline, and Shotgrid. The ideal candidate will have excellent time management skills, strong communication abilities, and a positive attitude. This position demands high-quality work, meeting deadlines, and participation in dailies.
Must have:
  • Experience in high-end VFX
  • Strong artistic skills
  • Mari/Substance Painter
  • Maya, Arnold, Deadline, Shotgrid
  • Organic and hard surface texturing
  • Collaboration skills
  • Excellent time management
Good to have:
  • Modeling/CG sculpting skills
Perks:
  • Friendly team environment

Job Title: Senior Texture Artist

Job Description:

Milk is an award-winning, independent visual effects studio based in London, Bordeaux, Dublin and Barcelona with close to 300 employees. We create innovative and complex sequences for high-end episodic television and feature films specialising in CG, FX, creatures and environments.

We have a friendly team, offering a collaborative and inclusive working environment; Milk has employees who have been here since we launched ten years ago because of our excellent working environment, and the fantastic work we produce. It’s a great mix of creative and technical people, and that makes it an engaging environment to both work and grow. We are ambitious and have exciting plans to grow our business.

Responsibilities:

  • Developing and managing textures for a VFX production pipeline.
  • Creating the textures, colours and organic surface qualities needed in the completion of CG creatures and hard surface models used in production.
  • Working as a team member in determining various design solutions and providing feedback to other members of the production by attending dailies on a regular basis.
  • Working closely with Modellers, Lookdev, Lighting TD’s and Compositors in achieving the desired look.
  • Maintaining a constant level of productivity while meeting deadlines and producing high-quality work.

Essential Skills:

  • Experience in Computer Graphics or equivalent.
  • Strong artistic skills required.
  • Proven experience within a high-end VFX facility in a similar role.
  • Portfolio demonstrating traditional artistic skills including illustration.
  • Proven experience creating organic and hard surfaces and textures in a feature film or production environment.
  • Requires familiarity with film and video post-production techniques and with computer graphic techniques.
  • A demonstrated desire to develop computer skills.
  • Modelling/CG sculpting skills are a plus.
  • Experience using Mari or Substance Painter
  • Experience using Maya, Arnold, Deadline and Shotgrid.
  • Strong eye for detail and aesthetic design.
  • Excellent time management and prioritisation skills; experience working under tight deadlines.
  • Strong written and verbal communication skills.
  • Team player who is able to work independently with minimal supervision.
  • Great work ethic and positive attitude.

Personal Attributes:

  • Must have a strong passion for good coffee / tea
  • Enjoys chats about films/television/games/music
  • Owning a cute pet isn’t a must but would definitely help.
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