Shader & VFX Artist

2 Months ago • All levels • VFX

Job Summary

Job Description

Ubisoft seeks a Shader & VFX Artist to seamlessly integrate visual assets, optimize performance, and maintain high artistic standards in their MMORPG. This role requires collaboration with art and development teams, shader/lighting/VFX development and optimization, troubleshooting technical challenges, and staying current with industry trends. Responsibilities include working with cross-functional teams, implementing efficient asset creation pipelines, conducting technical reviews, and reporting to the Technical Director. The ideal candidate possesses strong technical and artistic skills, experience shipping at least one game, and excellent communication abilities.
Must have:
  • Proven experience as a Technical Artist in game development
  • Strong knowledge of game engines (Unreal, Unity) and art tools (Maya, Blender)
  • Expertise in shader development, lighting systems, and VFX
  • Excellent problem-solving and communication skills
Good to have:
  • Experience with mobile game development and online multiplayer systems
  • Ability to mentor junior artists and developers
Perks:
  • Profit Sharing
  • Yearly company saving plan
  • 25 paid time off + 12 additional paid days off
  • 50% transportation pass
  • Lunch vouchers
  • Healthcare for you and your family
  • Maternity leave (20 weeks)
  • Paternity/co-parental leave (7 weeks)
  • On-site gym

Job Details

Company Description

  • Location: Saint-Mandé, France 
  • Duration of work: Full-time 
  • Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

Company Description 

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Job Description

We are seeking Shader / VFX Artist to join our team.

The ideal candidate will bridge the gap between the art and development teams, ensuring the seamless integration of visual assets while optimizing performance and maintaining high artistic standards.

This role requires a strong technical background in game development combined with a deep understanding of art pipelines and visual systems.

The Technical Artist will report to Associate Producer.

Key Responsibilities

  • Collaborate with artists and developers to ensure that visual assets are efficiently integrated into the game while maintaining performance and quality.
  • Develop and optimize shaders, lighting systems, and visual effects to enhance the artistic vision and ensure smooth performance across platforms.
  • Work closely with cross-functional teams, including designers, developers, and producers, to ensure that all visual components meet the project's aesthetic and technical
  • requirements.
  • Troubleshoot and resolve technical challenges related to asset integration, performance optimization, and memory management.
  • Drive innovation by staying current with industry trends, tools, and best practices in both game development and visual design.
  • Implement tools and processes that improve the efficiency and quality of the asset creation pipeline.
  • Conduct and facilitate art and technical reviews to ensure the highest standards of visual quality and technical performance.
  • Report to and work under the guidance of the Technical Director, ensuring alignment with the project’s artistic and technical goals.

Qualifications

Relevant experience, skills and knowledge

  • Proven experience as a Technical Artist within a game development team, with a deep understanding of art and technical workflows.
  • Experience shipping at least 1 game
  • Strong knowledge of game engines (e.g., Unreal Engine, Unity) and art tools (e.g., Maya, Blender).
  • Expertise in shader development, lighting systems, and VFX.
  • Excellent problem-solving skills, with the ability to address both artistic and technical challenges.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines.
  • Ability to mentor and support junior artists and developers, fostering a collaborative and innovative environment.
  • Experience with mobile game development and online multiplayer systems is desirable.

Additional Information

Ubisoft's perks (for a position based in Saint-Mandé)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks. 
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks. 
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
  - Screening : Sara Philip
  - Technical Interview : Dominique Dumont & Antoine Dodens
  - Team fit  : Chris Richards & Pierre-Hughes

Additional Information 
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 
The job reports to Ubisoft Mobile Games. 

Location: Saint-Mandé, France 
Duration of work: Full-time 
Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Similar Jobs

Epic Games - Concept Artist

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
3 Months ago
Scopely - Senior 2D VFX Artist

Scopely

United Kingdom (Remote)
8 Months ago
Scanline VFX - Research Intern (Summer 2026)

Scanline VFX

Los Angeles, California, United States (Hybrid)
3 Weeks ago
The Walt Disney Company - Senior Compositor

The Walt Disney Company

Sydney, New South Wales, Australia (On-Site)
1 Year ago
Scanline VFX - Senior Pipeline Developer (Houdini)

Scanline VFX

Vancouver, British Columbia, Canada (On-Site)
8 Months ago
playrix  - Senior VFX Artist

playrix

Georgia (Remote)
8 Months ago
Game freak - Graphic Designer: Lighting Artist

Game freak

Chiyoda City, Tokyo, Japan (On-Site)
1 Month ago
playrix  - Lead VFX Artist

playrix

Serbia (Remote)
8 Months ago
Techland - Lead VFX Artist

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
3 Months ago
cold symmetry  - Senior VFX Artist

cold symmetry

(Remote)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Lighthouse Games - Lead VFX Artist

Lighthouse Games

England, United Kingdom (Hybrid)
3 Months ago
Milk  visual effects - Executive Assistant / Studio Manager

Milk visual effects

(On-Site)
6 Months ago
Epic Games - Senior Cinematic FX Artist

Epic Games

Vancouver, British Columbia, Canada (On-Site)
3 Months ago
StudioB - Freelance VFX Artists

StudioB

London, England, United Kingdom (Hybrid)
2 Weeks ago
Visual Concepts - Senior Graphics Engineer - NBA 2K

Visual Concepts

Budapest, Hungary (On-Site)
2 Days ago
DNEG - Assistant Technical Director Pipeline / Pipeline ATD (Feature Animation)

DNEG

Montreal, Quebec, Canada (Hybrid)
2 Months ago
Ubisoft - Experienced VFX Artist - Real Time (M/F/NB) - Beyond Good & Evil 2

Ubisoft

Montpellier, Occitanie, France (Hybrid)
1 Month ago
Riot Games - Lead Animator

Riot Games

Los Angeles, California, United States (On-Site)
1 Month ago
Techland - Senior Gameplay Animator

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Month ago
frames store - COMPOSITING SUPERVISOR

frames store

Mumbai, Maharashtra, India (On-Site)
1 Year ago

Get notifed when new similar jobs are uploaded

Jobs in Saint-Mandé, Île-de-France, France

Assystems - Préparateur Méthode H/F

Assystems

Cherbourg-en-Cotentin, Normandy, France (On-Site)
8 Months ago
Ubisoft - Engine Programmer

Ubisoft

Paris, Île-de-France, France (On-Site)
3 Months ago
Assystems - Ingénieur études Génie Civil H/F

Assystems

Cherbourg-en-Cotentin, Normandy, France (On-Site)
8 Months ago
Reenbow - UX / UI Designer (Interface Designer)

Reenbow

Paris, Île-de-France, France (On-Site)
1 Month ago
Midgar studios - Technical Animator

Midgar studios

Montpellier, Occitanie, France (On-Site)
2 Weeks ago
Assystems - Ingénieur Système - Système Mécanique Nucléaire H/F

Assystems

Lyon, Auvergne-Rhône-Alpes, France (On-Site)
8 Months ago
Old Skull Games - Design Manager

Old Skull Games

Villeurbanne, Auvergne-Rhône-Alpes, France (Hybrid)
3 Weeks ago
Aptive - Alternating Engineer - Studies

Aptive

Épernon, Centre-Val De Loire, France (On-Site)
1 Month ago
PwC - Consultant expérimenté en gestion des risques | Banque & Assurance | CDI | H/F

PwC

Neuilly-sur-Seine, Île-de-France, France (On-Site)
8 Months ago
nova quark - Lead Combat Director

nova quark

Paris, Île-de-France, France (Remote)
2 Weeks ago

Get notifed when new similar jobs are uploaded

VFX Jobs

Sperasoft - VFX Artist

Sperasoft

Warsaw, Masovian Voivodeship, Poland (Hybrid)
3 Weeks ago
Halon - Lighting Artist

Halon

Glasgow, Scotland, United Kingdom (Hybrid)
1 Month ago
Keywords Studios - Senior/Lead VFX Artist - 2025 Opportunities (UKI)

Keywords Studios

Ireland (Remote)
3 Months ago
Scanline VFX - Compositor

Scanline VFX

Seoul, South Korea (On-Site)
11 Months ago
Barnstorm VFX - UK - Mid-Senior Compositor

Barnstorm VFX

(Remote)
3 Months ago
Blizzard Entertainment - Senior FX Artist II

Blizzard Entertainment

Irvine, California, United States (Hybrid)
3 Months ago
SEGA - Senior VFX Artist

SEGA

England, United Kingdom (Hybrid)
3 Months ago
Sphere Entertainment Co - Show of Interest - After Effects Artist - Project Based

Sphere Entertainment Co

Burbank, California, United States (On-Site)
2 Months ago
Barnstorm VFX - FX Artist: MID/SR

Barnstorm VFX

Montreal, Quebec, Canada (Remote)
1 Week ago
playrix  - Principal VFX Artist

playrix

Cyprus (Remote)
8 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Pune, Maharashtra, India (Hybrid)

Düsseldorf, North Rhine-Westphalia, Germany (On-Site)

Saint-Mandé, Île-de-France, France (Hybrid)

Pune, Maharashtra, India (Hybrid)

Montpellier, Occitanie, France (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Bucharest, Bucharest, Romania (Hybrid)

Chengdu, Sichuan, China (On-Site)

Pune, Maharashtra, India (Hybrid)

San Francisco, California, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug