Software Engineer - Tools & Technology

1 Month ago • 2 Years + • $96,400 PA - $133,900 PA

Job Summary

Job Description

As a Software Engineer at Electronic Arts, you will be part of the Tools and Technology Team, contributing to their mission of providing creative tools and workflows that enable EA to lead in content quality. You will be responsible for upgrading, extending, and supporting a variety of EA's content tools, collaborating with a Product Manager, Technical Director, and a team of Developers, Engineers in Test, UI/UX, and Technical Artists. This role involves designing and implementing container-based infrastructure, developing and maintaining CI/CD pipelines, optimizing codebases, and creating APIs. The role reports to a Development Director.
Must have:
  • 2+ years of Software Engineer experience
  • Experience with content creation tools/workflows
  • Intermediate to advanced Python and C# skills
  • Experience with Docker and Kubernetes
  • Experience with source control (Gitlab, Perforce)
  • Experience with CI/CD pipelines for containerized applications
  • Familiarity with optimizing codebases and workflows
  • Experience implementing APIs
  • Experience creating and developing tests
  • Experience working in Agile/Scrum environments

Job Details

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. The Tools and Technology Team is looking for accomplished people to help us fulfill our mission of providing creative tools and workflows that allow EA to lead the industry in content quality. Our group strives to build an ecosystem of modular components that are efficient, adjustable to trends, and allow for quick iteration of any artistic idea into reality. We partner with a global group of extraordinary creatives fueled by imagination and a unified passion for creating amazing content and experiences. The challenge ahead: As a Software Engineer, you will support our Infinite Worlds pillar by utilizing a broad skillset to upgrade, extend, and support a variety of EA's crucial content tools. You will partner with a Product Manager and Technical Director and collaborate with a talented team of Developers, Engineers in Test, UI/UX, and Technical Artists. You will report to a Development Director. This role is hybrid. You are/you have…
  • 2+ years of experience as a Software Engineer 

  • Experience with developing content creation tools and/or workflows

  • Intermediate to advanced experience with Python and C#

  • Design and implement container-based infrastructure using Docker and Kubernetes

  • Experience with source control. (i.e., Gitlab, Perforce)

  • Developing and maintaining CI/CD pipelines for containerized applications

  • Familiar with optimizing existing codebases and workflows

  • Implement APIs based on architecture frameworks and guidelines

  • Experience creating and developing tests e.g. Unit Tests, End to End etc 

  • Experience working in Agile/Scrum-based development environments.

COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).  PAY RANGES

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