Stylized 3D Environment Artist, Project Lead

2 Months ago • 6-8 Years • 3D Art • Undisclosed

About the job

Job Description

We are seeking a highly skilled and experienced Stylized 3D Environment Artist to lead projects involving stylized environments, equipment, and weapons. As Project Lead Artist, you will be responsible for managing project execution, controlling quality, providing guidance and problem-solving, organizing team workflow, and creating high- and low-poly models for stylized objects within the game world. You will also be responsible for UV mapping and texture baking.
Must have:
  • Experience creating high-poly and low-poly models of stylized environments, weapons, and hard-surface assets.
  • High-poly sculpting in Zbrush.
  • Low-poly modeling in Max/Maya/Blender.
  • Experience creating optimal UV mapping and texture baking.
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing.
  • Ability to follow and correctly interpret/improve concept ideas.
  • Experience in project leadership.
  • Ability to objectively evaluate others' work and provide constructive feedback.
  • Sociability and ability to work effectively in a team.
  • Intermediate English level or higher.
Good to have:
  • Experience building scenes in game engines (Unreal Engine 4, Unity, etc.).
  • Strong skills in creating materials in Substance Designer.
  • Knowledge of rendering skills in VRay, Arnold, and others.
Perks:
  • Competitive financial reward
  • Professional training and conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation and sick leave
  • Culture of diversity & inclusion
  • Community of people who understand your game passion

Next great challenge is coming:

We are looking for a highly skilled artist experienced in leading projects involving stylized environments, equipment, and weapons for the position of Project Lead Artist.

Superpowers
you have are

  • Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max/Maya/Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Experience in the role of project lead;
  • The ability to objectively evaluate the work of others and give constructive feedback;
  • Sociability and ability to work in a team;
  • Intermediate English level and above.

You’re a rockstar
if you have

  • Experience building scenes in game engines (Unreal Engine 4, Unity, etc);
  • Strong skills in creating materials in the Substance Designer;
  • Knowledge of rendering skills in VRay, Arnold, and others.

As a part of Room 8
studio, you will

  • Execute project management in the direction of stylized environments, weapons and hard surface assets;
  • Control the quality of artists’ work in the team;
  • Provide help and solve problems in a team that are related to the artistic and technical components of the project;
  • Organize and run the work of the team within the project and specific tasks;
  • Create high and low poly models of stylized objects of the environment, weapons and equipment for games according to given concepts and stylistics;
  • Create optimal UV mappings and bake the required textures (normal, AO, etc.);
  • Make stylized texturing.

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents; 
  • Community of people who understand your game passion.
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