Technical Art Lead / Director

1 Month ago • 5 Years + • Technical Art

Job Summary

Job Description

Virtuos seeks an experienced Technical Art Director to lead art content production pipelines and manage a team of technical and VFX artists. Responsibilities include owning art technologies, tools, and pipelines; ensuring technical quality; creating tools to accelerate tasks; managing budgets; guiding team members; and collaborating with other studios. The ideal candidate will have 5+ years of experience in the video game industry, expertise in AAA graphic production, mastery of industry software, programming knowledge, and a strong portfolio showcasing technical art skills. Proven experience with Japanese developers and publishers is essential.
Must have:
  • 5+ years experience in video game industry
  • Expertise in AAA graphic production
  • Mastery of industry software (3DS Max, Substance, etc.)
  • Programming knowledge (Python, MaxScript, etc.)
  • Team management and leadership skills
  • Experience with Japanese developers/publishers

Job Details

__

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Virtuos is lookingfor an experienced Technical Art Director who will focus and be responsible for the art content production pipelines. You will directly manage a team of technical and VFX artists in this position.

Responsibilities

  • Owner of the art technologies, tools, pipelines and budgets
    • Test and confirm that the intended techniques are possible with the tools chosen. Validate the quality of the product with the Art Director and Lead Programmer.
    • Produce a technical reference and/or technical constraints documents, keep it current, and communicate it for the team’s guidance.
    • Assure the homogeneity of the technical quality throughout the game.
    • Propose and create the right tools to accelerate certain procedural tasks.
    • Be the gatekeeper of the budget, stability and performance of the art.
  • Team management
    • Guide your team membership their tasks and priorities so that they meet the expectations of production teams. Play a role in their career development. Advise and give regular feedback to your team so that they can develop their full potential.
    • Help construct a credible road map to reach target dates.
    • Form your team on the new methods and technics they will have to implement.
    • Be and expert on the graphic production pipelines of the project to advise the Core Team on the development strategy to adopt.
    • Coordinate the research on the Tech Art team with those of other studios: regular synchronizations with other Technical Directors of the projects.
    • Ensure monitoring of the entire production team with other managers: coordination on information’s to relay, prioritization of developments with project managers, communication on the support operated by the team of Technical Artists, etc.
  • Look out for innovation
    • Network with other experts to benchmark solutions used on the projects
    • Provide insights and value add to the project and group.

 

  • 最先端のテクノロジー、ツール、パイプライン、予算の管理。
  • 選択したツールで意図した技術が可能かどうかをテストし、確認する。アート・ディレクターとリード・プログラマーと製品の品質を検証する。
  • 技術リファレンスおよび技術的制約文書を作成し、最新の状態に保ち、チームの指導のためコミュニケートする。
  • ゲーム全体を通じて技術的なクオリティの均一性を保証する。
  • 特定の手続き作業を加速するための適切なツールを提案し、作成する。
  • アートの予算、安定性、パフォーマンスを管理する存在となる。チームマネジメント
  • プロダクションチームの期待に応えられるよう、チームメンバーのタスクと優先順位を指導し、彼らのキャリア開発において役割を果たす。チームの潜在能力を最大限に伸ばせるよう、アドバイスやフィードバックを定期的に行う。
  • 目標期日を達成するための信頼できるロードマップの構築を支援する。
  • 新しい手法や技術をチームに導入させる。
  • プロジェクトのグラフィック制作パイプラインのエキスパートとなり、採用すべき開発戦略についてコアチームに助言する。
  • テクニカルアートチームと他スタジオのリサーチとの調整:プロジェクトの他のテクニカルディレクターとの定期的な同期。
  • 他のマネージャーと制作チーム全体の監視を確実に行う:伝達すべき情報の調整、プロジェクトマネージャーとの開発の優先順位付け、テクニカルアーティストチームによるサポートに関するコミュニケーションなど。イノベーションへの注視
  • 他の専門家とネットワークを構築し、プロジェクトで使用されているソリューションのベンチマークを行う。
  • プロジェクトとグループに洞察と付加価値を提供する

Qualifications

  • You have 5+ years industry experience in video games industry and have participated in several productions as a Technical Artist, Associate technical art director or technical art director; You have developed a vision and a strong expertise in graphic production methods and pipeline for AAA and others project.
  • You are familiar with the technologies used in modern games (PBR, data, streaming, etc.).
  • You master the graphics software of the industry (3DS Max, Substance, Photoshop, Blender, etc.).
  • You have a good knowledge of at least one programming language: scripting (Python, MaxScript, C #).
  • Experience as a lead of artists through a creation process.
  • Experience working in shading/lighting/look development for on one or more shipped game titles.
  • Professional portfolio demonstrating technical art experience in rendering, shading, lighting, post processing and look development.
  • Your communication and your interpersonal skills allow you to exchange effectively on both artistic and technical issues.
  • Proven track record with Japanese developers/publishers and extensive knowledge of the Japanese market is required.
  • Japanese/English professional proficiency required.

 

  • デジタルゲーム業界において5年以上の経験を有し、テクニカルアーティスト、アソシエイトテクニカルアートディレクター、テクニカルアートディレクターとして複数の作品に参加したことがある。
  • 現代のゲームで使用されている技術(PBR、データ、ストリーミングなど)に精通している。
  • 業界のグラフィックソフト(3DS MaxSubstancePhotoshopBlenderなど)をマスターしている。
  • スクリプト(PythonMaxScriptC#)など、少なくとも1つのプログラミング言語の知識がある。
  • アーティストのクリエーション・プロセスをリードした経験がある。
  • 1つ以上の出荷済みゲームタイトルのシェーディング/ライティング/ルック開発経験
  •  
  • レンダリング、シェーディング、ライティング、ポスト処理、ルックデベロップメントのテクニカルアート経験を証明するプロフェッショナルなポートフォリオ。
  • 日本のデベロッパーやパブリッシャーとの実績があり、日本市場に関する幅広い知識が求められます。
  • 上級の日本語/英語能力が求められる。

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 4,200 employees across 25 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high- quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Virtuos Tokyo was launched in 2023, 14 years after we first set foot in Japan, to strengthen our partnerships with Japanese game companies. Our key clients include Square Enix, whom we’ve worked with on titles such as Final Fantasy X/X-2,  Final Fantasy XII: The Zodiac Age and, NieR:Automata The End of YoRHa Edition. We are excited to bring creative and technical game services, as well as global perspectives on game creation to our Japanese partners, and help take their games and businesses worldwide.

Job Info

  • Job Function Identification 172
  • Posting Date 01/09/2024, 08:32 AM
  • Locations Japan, Tokyo
  • Job Function Schedule Full time
  • Linkedin Tags #LI-AB1

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