Texture Supervisor

8 Minutes ago • 8-10 Years • 3D Art

Job Summary

Job Description

The Texture Supervisor at ILM leads and mentors a team of artists in creating high-quality textures for CG assets. Responsibilities include overseeing the creation and rendering of textures, ensuring alignment with project design and visual style, and collaborating with other supervisors (VFX, CG, Model, LookDev, Lighting) on technical feasibility and workflow optimization. The role involves bidding, scheduling, managing artists, providing performance feedback, and participating in recruiting. Proficiency in Mari, Katana, Substance, Photoshop, and Zbrush is essential. Experience in 3D CG for film is required, with a strong emphasis on leadership, problem-solving, and communication.
Must have:
  • Team leadership experience
  • Expert in Mari, Katana, Substance, Photoshop, Zbrush
  • 8-10 years' experience in 3D CG for film
  • Proficiency with LINUX/UNIX
  • Excellent communication & problem-solving skills
  • Bidding and scheduling expertise
Good to have:
  • Houdini and scripting knowledge

Job Details

Job Posting Title:

Texture Supervisor

Req ID:

10113283

Job Description:

About ILM

Founded by George Lucas, ILM is the leading effects facility in the world, with studios located in San Francisco, Vancouver, London, Sydney and Mumbai. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive Cinema. You can see some of our current projects here.

Your role?

The Texture Supervisor provides supervision and direction for a team of artists who create the desired textures, ensuring that they are created and rendered according to the designs and visual style of the project. This position serves as a role model and mentor for the texturing team, with the objective of fostering a collaborative team environment, and producing high-quality imagery. 

What will you be doing?

  • Work in collaboration and under the direction of the VFX Supervisor, the Texture Supervisor is responsible for the supervision, quality control, and delivery of textures for CG assets, ensuring that they will satisfy the style and quality of the production.

  • Consult with the VFX Supervisor, CG Supervisor, Model Supervisor, LookDev Supervisor, and Lighting Supervisor to assess the technical feasibility of elements in the designs and implement production friendly workflows that will maintain the vision of the film.

  • Responsible for bidding the work and driving the overall texturing schedule, and balancing artistic and productivity requirements in tandem with production management and other department Supervisors.

  • Attend all relevant show production and team meetings, to promote effective communication throughout the show production team.

  • Work directly with Texture Leads and CG Supervisors, to manage troubleshooting and technical efforts in pipeline workflow development.

  • In collaboration with Production, assign work to texture artists based on their individual skills and strengths, as needed.

  • Review the work of each texture artist on a regular basis.

  • Responsible for guiding artists’ overall professional development, providing performance feedback, facilitating overall team building efforts, and maintaining positive morale amongst the crew.

  • Participate in the recruiting and staffing of the texturing team, by assessing the work of prospective candidates throughout the hiring process. Collaborate with the Head of Dept, Recruiting and Talent Management on hiring decisions, as needed.

To be a contributing member of this team, you will have a mix of these skills:

  • Team-player, with leadership experience managing teams and shows.

  • Expert knowledge and experience in Mari

  • Proficiency in Katana, Substance, Adobe Photoshop and zbrush. Houdini and scripting knowledge are a plus.

  • 8-10 years’ work experience in 3D CG for digital animation or visual effects film is preferred

  • Proficiency with LINUX/UNIX is required

  • Must have an extremely creative and critical eye for guiding the quality of the asset

  • Must be a skilled decision maker, problem solver, and an exceptional communicator

  • Proven leadership abilities and ability to work effectively with individuals from diverse skill sets

  • Bidding and scheduling experience is required

JoinILM

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light & Magic.

Lucasfilm Entertainment Company Ltd. LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to age, race, colour, religion or belief, sex, nationality, ethnic or national origin, sexual orientation, gender reassignment, marital or civil partner status, disability or pregnancy or maternity. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

Job Posting Segment:

ILM Sydney

Job Posting Primary Business:

ILM Sydney

Primary Job Posting Category:

Texture - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Sydney, Australia

Alternate City, State, Region, Postal Code:

Date Posted:

2025-02-11

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