Tools Programmer

4 Months ago • All levels

About the job

Job Description

Tools Programmer at Larian Studios crafting high-caliber games. Must have C#, .NET, WPF, and UI/UX skills. Experience with game development tools is essential.
Must have:
  • C# & .NET
  • Game Dev Tools
  • WPF & XAML
  • UI/UX Design
Good to have:
  • C++ Knowledge
  • Performance Tools
  • Content Creation
  • Engine Features
Perks:
  • Award-Winning Studio
  • New Projects
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With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high caliber games our fans have come to expect.

Responsibilities

    • Develop and maintain all development tools, including our world editor and performance tools
    • Work with a multi-disciplinary team to implement new engine and editor features
    • Identify and solve problems in our content creation workflows and pipelines
    • Actively participate in finding the best solution for new engine and tools features
    • Design, implement and maintain user interfaces

Requirements

    • Solid experience creating tools for game development
    • Excellent C# and .NET skills for desktop applications
    • Experience working with WPF and XAML
    • Excellent feel for UI/UX and tool design
    • C++ general knowledge
    • Open-minded and willing to iterate on a feature based on feedback
    • The ability to analyze and understand the workflows of other disciplines
    • You seek constructive criticism and are open to discuss issues or requests with end-users
    • You are passionate about improving developer productivity and communicate in a supportive way
    • You are a team player and willing to take ownership of tools
    • Fluent written and spoken English
    • Bachelor degree or equivalent work experience
    • Please submit examples of your past work

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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Guildford, England, United Kingdom (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Ghent, Flanders, Belgium (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Barcelona, Catalonia, Spain (On-Site)

Guildford, England, United Kingdom (On-Site)

Ghent, Flanders, Belgium (On-Site)

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