Vehicle Programmer

1 Week ago • All levels • Physics Engine

Job Summary

Job Description

Bohemia Interactive seeks an experienced Vehicle Programmer to contribute to Arma 4's development using their Enfusion engine. The role involves designing and implementing networked vehicle simulations, focusing on realism and modifiability for their extensive modding community. Responsibilities include fine-tuning vehicle physics, ensuring gameplay stability and addressing complex technical challenges. The ideal candidate possesses strong C++ programming skills, a deep understanding of OOP, experience with vehicle physics simulation, and a passion for game development. The position requires proficiency in profiling and debugging, excellent teamwork, and fluent English communication.
Must have:
  • C++ expertise
  • OOP understanding
  • Game development experience
  • Profiling and debugging skills
  • Teamwork and communication
Good to have:
  • Vehicle physics simulation
  • Multiplayer programming
  • Large engine/project experience
  • Modding experience
  • Adaptability to large codebases
Perks:
  • 27 days holiday
  • Profit-sharing
  • Benefit program
  • Meal contribution
  • Relocation package
  • Free company games

Job Details

Vehicle Programmer

We are looking for an experienced programmer to contribute to the development of our games, which are powered by the latest version of our Enfusion engine. You will work on game systems related to networked vehicle simulations, directly influencing the gameplay and user experience. You will implement systems with a focus on realism and modifiability (we have a great modding community).

Job Description

Do you dream in C++ and hear the roar of engines in your sleep? We’re looking for a vehicle programmer to bring steel and smoke to life in our military sandbox, Arma 4. From fine-tuning suspension physics to making sure helicopters don’t spontaneously cartwheel into the sunset (unless they should), you’ll be the mastermind behind our armored beasts. If you love coding as much as you love meticulously recreating the hum of a powerful engine, then this is your battlefield. Join us today. Because war may be hell, but debugging vehicle physics is a close second.

Requirements

  • Knowledge of C++
  • Strong understanding of OOP design
  • Experience in game development
  • Good insight into profiling and debugging complex applications
  • Ability to learn quickly and put new skills to use
  • Teamwork and communication skills
  • Good spoken and written English

Welcomed Skills

  • Experience with vehicle physics simulation
  • Experience with multiplayer programming
  • Experience with large engines/projects
  • Ability to adapt to and work with a large codebase
  • Experience with modding
  • Passion for video games

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

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