World Builder / Level Designer

1 Month ago • 3-6 Years • Level Design

Job Summary

Job Description

OtherSide Entertainment seeks a World Builder/Level Designer to create stylized worlds through environmental storytelling. Responsibilities include building polished in-game and cinematic environments using Unreal Engine, crafting compelling playable spaces, collaborating with designers to meet game economy needs, collaborating across disciplines to improve environment pipelines, adhering to art styles, and polishing environments with details. The ideal candidate possesses a strong portfolio showcasing proficiency in level design and environment art, a keen eye for visual storytelling, and strong Unreal Engine experience. The role is full-time and remote, offering competitive compensation and benefits.
Must have:
  • Strong portfolio showcasing level design/worldbuilding
  • Proficiency in Unreal Engine and its partition system
  • Experience in 3D modeling (Maya, 3DS Max, Blender)
  • Understanding of level design, environmental modeling
  • Excellent communication and time management skills
Good to have:
  • Experience with multiple shipped titles
  • Prop building (organic and hard surface)
  • Asset integration into Unreal Engine
  • Kit bashing and modular environment building
  • Experience with foliage creation/modification
Perks:
  • Competitive compensation
  • Full suite of benefits
  • Remote work opportunity

Job Details

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About The Company

OtherSide Entertainment’s co-founders, Paul Neurath and Warren Spector, pioneered the immersive genre with games such as Ultima Underworld, System Shock, Thief, and Deus Ex. Paul and Warren decided to join forces again with the formation of OtherSide Entertainment.

They are joined by an incredibly talented team of developers who share a passion for taking the genre forward. Deeply immersive games that draw players into richly imagined worlds. Games that empower players to choose their own play-style, making their experience unique. That encourages players to team up with their friends and weave their own shared narrative. The kind of games that are powered by our player’s vision as much as ours: Player Powered games!


The studio is currently developing two new original games: Thick as Thieves and Argos. More to be revealed on each, in due time.  

United States (Remote)

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