Environment/Props Concept Artist

3 Months ago • 3 Years + • Concept Art

Job Summary

Job Description

As an Environment/Props Concept Artist at Ghostpunch Games, you'll design compelling environments and props for AAA games across multiple platforms. Responsibilities include creating concept art aligning with the game's vision, collaborating with art directors and 3D artists, developing designs from sketches to polished concepts, providing detailed breakdowns for 3D asset creation, exploring creative solutions, ensuring design consistency, and staying updated on industry trends. This is a talent pool listing for future project-based opportunities contingent on client needs. The role involves designing landscapes, architecture, interiors, and unique props.
Must have:
  • 3+ years professional experience
  • Proficient in Photoshop/Procreate
  • Strong understanding of art principles
  • Excellent communication & collaboration
  • High-quality design delivery
Good to have:
  • Familiarity with 3D modeling software
  • Experience with procedural design tools
  • Background in architectural visualization
  • Knowledge of Unreal Engine or Unity

Job Details

Description

At Ghostpunch Games, part of the PTW family, we collaborate with industry-leading studios to create visually stunning and immersive experiences. As an Environment/Prop Concept Artist, you will bring imaginative worlds to life by designing compelling environments and detailed props that enhance the visual storytelling of AAA-quality games. Your work will set the stage for unforgettable player experiences across PC, console, mobile, and VR/AR platforms.

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Design and create visually striking concept art for environments and props that align with the game’s creative vision and storytelling goals.
  • Collaborate with art directors, 3D artists, and level designers to ensure cohesive world-building and asset production.
  • Develop a variety of designs, including landscapes, architecture, interiors, and unique prop elements, from sketches to highly polished concepts.
  • Provide detailed visual breakdowns, callouts, and reference materials to guide 3D asset creation.
  • Explore and iterate on creative ideas to solve visual and narrative challenges.
  • Ensure consistency in style and quality across all environment and prop designs, adhering to the project’s art direction.
  • Stay updated on current trends and techniques in concept art and apply them to your work.

Requirements

Experience:

    • 3+ years of professional experience as an Environment or Prop Concept Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency with industry-standard tools such as Photoshop, Procreate, or equivalent software.
    • Strong understanding of perspective, composition, lighting, and color theory as they relate to environmental and prop design.
    • Knowledge of architectural and industrial design principles for creating believable and imaginative settings.

Creative and Collaborative Skills:

    • Ability to design a range of styles, from realistic to stylized, depending on project requirements.
    • Excellent communication and collaboration skills, with experience integrating feedback into iterative designs.
    • Passion for visual storytelling and creating immersive game worlds.

Attention to Detail: Commitment to delivering consistent, high-quality designs that meet both artistic and technical requirements.

Preferred Skills

  • Familiarity with 3D modeling software for block-outs or visualization.
  • Experience with procedural design tools like Houdini.
  • Background in architectural visualization, industrial design, or environmental storytelling.
  • Knowledge of Unreal Engine or Unity for understanding the integration of assets into game environments.

Note: Specific requirements may vary depending on project needs.

Similar Jobs

Magnopus - Lead Animator

Magnopus

St Albans, England, United Kingdom (Remote)
3 Months ago
Tencent - Unreal Engine Programmer Intern

Tencent

Auckland, Auckland, New Zealand (On-Site)
2 Months ago
Starbreeze Studios - Animation Programmer (Project Baxter)

Starbreeze Studios

Stockholm, Stockholm County, Sweden (Hybrid)
2 Months ago
Haptic - Senior DevOps Engineer

Haptic

Paris, Île-de-France, France (Remote)
3 Months ago
Amanotes - Unity Developer (Music Entertainment Platform)

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
9 Months ago
Bit Reactor, LLC - SENIOR CHARACTER ARTIST

Bit Reactor, LLC

Cockeysville, Maryland, United States (On-Site)
8 Months ago
Treyarch - PRINCIPAL CHARACTER CONCEPT ARTIST - TREYARCH (LOS ANGELES)

Treyarch

Los Angeles, California, United States (On-Site)
5 Months ago
Ubisoft - Concept Artist - Costume [Just Dance]

Ubisoft

Shanghai, Shanghai, China (On-Site)
3 Months ago
Krafton  - [PUBG IP Franchise] Project ARC 콘텐츠 제작자 (2년 이상 / 계약직)

Krafton

Seoul, South Korea (On-Site)
4 Months ago
1047 Games - Senior Environment Concept Artist

1047 Games

(Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Meta - Marketing Science Partner (Financial Services)

Meta

New York, New York, United States (On-Site)
5 Months ago
Meta - Software Engineer, iOS

Meta

Boston, Massachusetts, United States (On-Site)
5 Months ago
Moon Active - Mobile QA Engineer

Moon Active

Tel Aviv-Yafo, Tel Aviv District, Israel (On-Site)
3 Months ago
Samsung Semiconductor - Sr. Administrative Assistant (Contractor)

Samsung Semiconductor

San Jose, California, United States (On-Site)
2 Months ago
SciPlay - Associate Software Engineer

SciPlay

Cedar Falls, Iowa, United States (Hybrid)
2 Months ago
Voodoo - Creative Director - Midcore Games

Voodoo

Barcelona, Catalonia, Spain (Remote)
9 Months ago
Monsters - 3D Environment Artist

Monsters

Austin, Texas, United States (On-Site)
3 Months ago
Unity - Gestionnaire sénior, Paie Amérique | Senior Manager, Payroll Americas

Unity

Bellevue, Washington, United States (On-Site)
5 Months ago
Werplay - 3D Animator

Werplay

Islamabad, Islamabad Capital Territory, Pakistan (On-Site)
4 Months ago
Ubisoft - 3D Gameplay Animator

Ubisoft

Milan, Lombardy, Italy (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in United States

Netflix - Analytics Engineer (L5) - Live Quality of Experience

Netflix

Los Gatos, California, United States (On-Site)
4 Months ago
Activision - Senior Manager, North America Accounting Ops

Activision

Los Angeles, California, United States (On-Site)
4 Months ago
Onward Search - Account Executive (Real Estate)

Onward Search

Greensboro, North Carolina, United States (On-Site)
5 Months ago
Insomniac Games - Senior Character FX Artist

Insomniac Games

California, United States (On-Site)
3 Months ago
Crunchyroll - Customer Experience Operations Analyst

Crunchyroll

San Francisco, California, United States (On-Site)
2 Months ago
On Location - Finance Systems Manager (NetSuite Integrations Specialist) - FIFA World Cup 26™

On Location

New York, New York, United States (On-Site)
3 Months ago
Microsoft - Research Intern - Machine Learning and Optimization - Redmond

Microsoft

Redmond, Washington, United States (On-Site)
4 Months ago
Inworld AI - Performance Marketing Lead - USA

Inworld AI

Mountain View, California, United States (On-Site)
1 Month ago
NVIDIA - Senior Synthesis Flow Development Engineer

NVIDIA

Santa Clara, California, United States (On-Site)
1 Month ago
The Walt Disney Company - Senior Software Engineer

The Walt Disney Company

San Francisco, California, United States (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Concept Art Jobs

SmileGate - Next-Generation Game Background Artist

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
3 Months ago
1047 Games - Principal Character Concept Artist

1047 Games

(Remote)
1 Month ago
UNSEEN  Inc  - Environment Artist 背景アーティスト

UNSEEN Inc

Tokyo, Japan (Hybrid)
6 Months ago
Sperasoft - Lead Concept Artist

Sperasoft

Yerevan, Yerevan, Armenia (Hybrid)
7 Months ago
TiMi Studio Group - Concept Art and Research Intern

TiMi Studio Group

Quebec, Canada (On-Site)
1 Month ago
Riot Games - Manager, Concept Art - League of Legends

Riot Games

Singapore (On-Site)
5 Months ago
Blue Zoo Animation Studio - Junior Background Artist

Blue Zoo Animation Studio

Brighton And Hove, England, United Kingdom (On-Site)
3 Months ago
Kepler Interactive - Lead 3D Character Artist

Kepler Interactive

Paris, Île-de-France, France (On-Site)
10 Months ago
Starbreeze Studios - Lighting Artist (PAYDAY/PUBG)

Starbreeze Studios

Stockholm, Stockholm County, Sweden (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

We’re a global team of passionate, hard-working, ambitious gamers, whose goal is always to make every gamer's experience as perfect as possible. We’re dedicated to helping your players, because they’re part of our community too. We’ve been working hard for players, clients, and the games industry for over 30 years, providing industry-leading services to every part of the globe.


We believe great work gets done by teams who love what they do. This is why we approach every solution with an all-minds-on-deck strategy that leverages our global workforce's strength, creativity, and passion. 

8,500+ passionate gamers

650+ top developers and publishers as clients

5.3 million hours QA testing

7 year average client partner tenure

2,500+ LQA titles


PTW is a boutique games services company with over 40 offices in 16 countries worldwide. Our range of services include quality assurance, localization, player support, community management, art production, game development, and audio production services.


We believe that innovation comes in all sizes, which is why we take on projects of any size and love crafting a custom solution, no matter the scale. 


PTW, comprised of global subsidiaries, is a UK-based holding company formed in 2016 under the umbrella of Poletowin Holdings, Inc. which is listed on the 1st Section of Tokyo Stock Exchange as 3657. 


The PTW family of brands includes SIDE, 1518 Studios and Entalize

Get notified when new jobs are added by PTW

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug