Lead Creature Artist

2 Months ago • 5 Years +

Job Summary

Job Description

Yellow Brick Games is seeking a Lead Creature Artist to join their team. The Lead Creature Artist will mentor and review the work of other artists, drive innovation by solving challenges related to creatures, own the creation pipeline, collaborate with other teams, and contribute to the creation of high-quality 3D creature assets. The position requires strong communication and problem-solving skills to ensure the project's visual and technical quality is maintained. The Lead Creature Artist will also oversee the production roadmap with the help of Project Managers.
Must have:
  • 5+ years of experience as a Lead or Senior Character Artist
  • Expert knowledge in 3D modeling and texturing software
  • Strong portfolio demonstrating realistic characters
  • Exceptional communication and collaboration skills
Good to have:
  • Experience with Outsourcing/Freelance
  • Preference for working within the Eastern Standard (EST) time zone
  • Experience with Jira and/or Hansoft

Job Details

Yellow Brick Games is looking for a highly skilled and innovative Lead Creature Artist to join our game development team. The ideal candidate will thrive at the intersection of artistry, technical skill, and collaboration, and will guide the Creature team to create stunning, realistic enemies that contribute to an incredible gameplay experience.

Yellow Brick Games is based in Quebec City, Canada, and we are open to discuss remote-work situations. We are committed to diversity and all qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.

Responsibilities

  • Mentoring, and reviewing the work of Creature artists, providing feedback to ensure consistency and quality.
  • Drive innovation by identifying and resolving challenges related to Creatures and their gameplay implications, while communicating effectively across disciplines to bridge creative, technical, and combat perspectives.
  • Ownership of the creation pipeline and best modeling practices for the Creature team.
  • Collaborating with the Art Director, Game Designers and Concept Artists to develop Creatures that align with the project’s aesthetic, gameplay and narrative.
  • Directly contributing to the creation of high-quality 3D creature assets, including modeling, texturing and pushing the visual and technical quality of the project to the next level.
  • Overseeing the production roadmap of the Creature team, with the help of Project Managers, to ensure a healthy timeline and scope.

Requirements

  • 5+ years of experience as a Lead or Senior Character Artist in the video game industry, with at least one shipped title.
  • Expert knowledge in 3D modeling software (e.g: Maya (preferable), 3dsMax, Blender), sculpting software (e.g: Zbrush) and texturing softwares (e.g: Photoshop, Substance Painter).
  • Strong portfolio demonstrating a mastery of realistic characters with hard surface and organic modeling.
  • Exceptional communication, collaboration, and interpersonal skills.
  • Excellent problem-solving skills and attention to detail and technical constraints (such as rigging, gameplay limitations, and optimization).
  • Passionate about innovation, artistic expression, and creating unforgettable gameplay experiences.

Nice to Have

  • Experience with Outsourcing/Freelance: giving feedback to artists and integrating and/or following up on the integration of assets.
  • Preference, but not requirement, for working within the Eastern Standard (EST) time zone.
  • Experience with Jira and/or Hansoft

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About The Company

Montreal, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

Montreal, Quebec, Canada (Remote)

Québec City, Quebec, Canada (Remote)

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