Yellow Brick Games is seeking a Technical Character Artist to put in place, support and elevate our character production workflows. In this role, you’ll work closely with character artists, technical artists and programmers to ensure our character assets meet quality and performance standards. You’ll be responsible for building tools, automating processes, and helping bridge the gap between asset creation and engine integration in Unreal Engine.
Yellow Brick Games is based in Quebec City, Canada, and we are open to discuss remote-work situations. We are committed to diversity and all qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.