Principal Graphics Engineer

9 Hours ago • 7 Years + • Graphics Engineer • $202,300 PA - $303,500 PA

Job Summary

Job Description

The Principal Graphics Engineer is responsible for developing rendering systems and features within the Bluepoint Engine. This role involves collaborating with designers, artists, and programmers to design, implement, and iterate on rendering systems. Key responsibilities include extending existing rendering systems, optimizing code for console platforms, researching new real-time rendering techniques, and mentoring junior engineers. The ideal candidate will have strong C++ programming ability, expert knowledge of HLSL/PSSL, experience with debugging and profiling tools, and a solid understanding of real-time rendering techniques, along with experience shipping AAA console games.
Must have:
  • Strong C++ programming ability
  • Expert knowledge of HLSL/PSSL
  • Experience with Visual Studio for debugging and profiling
  • Experience with CPU and GPU profiling tools (e.g., Razor, RenderDoc)
  • Solid understanding of real-time rendering techniques
  • Ability to work within performance and memory constraints
  • Shipped at least 2 AAA console games or equivalent experience
  • Strong communication skills
  • Critical thinking and problem-solving skills
  • Ability to optimize CPU and GPU performance
Good to have:
  • DirectX or AGC/GNM experience
  • C# and USD knowledge
  • Experience with Maya, Houdini, Jenkins
  • Experience writing tools for rendering systems (e.g., content cookers/compilers, shader code generators)
Perks:
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • Matching 401(k)
  • Paid time off
  • Wellness program
  • Employee discounts for Sony products
  • Bonus package eligibility

Job Details

THE OPPORTUNITY

The Principal Graphics Engineer position is responsible for building out exciting rendering systems and features in the Bluepoint Engine to bring our team’s vision to life.  

 

This position will be responsible for:

  • Collaborating with designers, artists, and programmers, to design, implement and iterate on rendering systems.

  • Extending existing rendering systems to provide new or improved functionality to meet the needs of content teams.

  • Optimizing high and low-level rendering code for console platforms.

  • Researching new real-time rendering techniques and features.

  • Mentoring less experienced engineers and technical artists.

  • Jumping in to help where needed.

 

What craft expertise you’ll have:

  • Technology Knowledge

    • Required: Strong C++ programming ability.

    • Required: Expert knowledge of HLSL/PSSL.

    • Desired: DirectX or AGC/GNM experience.

    • Desired: C#, USD.

  • Tool Knowledge

    • Required: Visual Studio with strong experience debugging and profiling code.

    • Required: Experience with CPU and GPU profiling tools; Razor, RenderDoc, etc.

    • Desired: Maya, Houdini, Jenkins.

  • Craft Experience

    • Required: Solid understanding of real-time rendering techniques.

    • Required: Ability to work within performance and memory constraints.

    • Required: Ownership experience with tools or backend systems for AAA games in areas such as; lighting, materials, shadows, raytracing, VFX, water, atmospherics, post-effects, GPU-driven rendering, or backend abstraction & resource management.

    • Desired: Experience writing tools for rendering systems; content cookers/compilers, shader code generators, DCC plugins, visualizers, etc.

 

Other Criteria:

  • Experience

    • Degree: B.S. in computer science or equivalent experience.

    • Years of Experience: 7+ years of rendering programming preferred.

    • Required: Strong experience that allows for mentoring and growth opportunities.

    • Required: Has shipped at least 2 AAA console games or equivalent experience.

  • Additionally, you should possess

    • A proven ability to manage time, self-organize, and meet deadlines.

    • Strong communication skills.

    • Critical thinking and problem-solving skills.

    • Strong organizational skills with an attention to detail.

    • A growth mindset and a positive outlook.

    • The ability to wring the last drop of performance out of any CPU or GPU.

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role
is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

 

The estimated base pay range for this role is listed below.

$202,300 - $303,500 USD

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About The Company

We are driven by a culture focused on delivering the highest quality possible in an industry where mediocre is far too common. We believe in empowering our team of highly skilled and passionate people to create the best content and to develop solutions not found elsewhere in the industry. We pride ourselves in helping our team take their skills to new heights. We have found success and stability in a highly volatile industry by focusing on these core beliefs. We refuse to be average and strive to be better than our previous project. We seek highly motivated and passionate individuals with a desire to make a significant impact within our projects and the studio at large.

United States (Remote)

United States (Remote)

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