Lead Game Designer

3 Months ago • All levels • Game Design

Job Summary

Job Description

Cubic Games is seeking a Lead Game Designer to contribute to the development of Pixel Gun 2, a cross-platform PvP arena shooter. The Lead Game Designer will lead a team, translate game vision into design goals, design and refine core and meta systems, own features throughout the lifecycle, work with analysts, and collaborate with other teams. The ideal candidate will need to contribute to roadmap planning, design pipelines, and production workflows.
Must have:
  • Experience as a feature owner and leading game design teams.
  • Strong systemic understanding of game design: meta, balance, economy, progression.
  • Strategic mindset and the ability to turn product goals into actionable design.
  • Familiarity with game development pipelines, backlogs, and production processes.
  • Solid documentation skills (GDDs, specs, technical briefs).
  • Analytical thinking and confidence making decisions backed by data.
Good to have:
  • Experience with PvP shooters or other multiplayer projects.
  • Background in balancing game economies and progression systems.

Job Details

Cubic Games is a game development studio and part of the GDEV holding. We’ve grown from a small team into a leading developer with over 120 specialists. Our flagship title, Pixel Gun 3D, is one of the most popular pixel shooters, with over 5 million monthly players.

We're currently working on a new project — Pixel Gun 2, a cross-platform PvP arena shooter — and we're looking for a Lead Game Designer to help us turn it into the next big hit.

What You'll Be Doing:

  • Leading a team of game designers: task planning, deadlines, reviews, and mentoring.

  • Translating the game vision into concrete design goals and execution.

  • Designing and refining core and meta systems: progression, economy, Battle Pass, events, monetization.

  • Owning features through the entire lifecycle: from concept and GDD to release and post-launch analysis.

  • Working with analysts to form hypotheses and make data-driven decisions.

  • Collaborating with producers, engineers, and artists to integrate features into production.

  • Contributing to roadmap planning, design pipelines, and production workflows.


What We're Looking For:

  • Experience as a feature owner and leading game design teams.

  • Strong systemic understanding of game design: meta, balance, economy, progression.

  • Strategic mindset and the ability to turn product goals into actionable design.

  • Familiarity with game development pipelines, backlogs, and production processes.

  • Solid documentation skills (GDDs, specs, technical briefs).

  • Analytical thinking and confidence making decisions backed by data.


Nice-to-Haves:

  • Experience with PvP shooters or other multiplayer projects.

  • Background in balancing game economies and progression systems.

Familiarity with game engines and rapid prototyping.

What we offer:

  • Official employment according to the Labor Code of Armenia or Cyprus, or a remote work contract.
  • Flexibility in choosing the workplace: remote work or visiting offices in Armenia or Cyprus as desired.
  • Relocation package and assistance with obtaining residence permits in Armenia, including for family members.
  • 21 working days of vacation, 3 additional days off per year, and sick leave compensation up to 100%.
  • Comprehensive Health Insurance from the first working day in Armenia or Cyprus.
  • Professional Development Support:  course, conferences, and opportunities to participate in department workshops and masterclasses.
  • Corporate online and offline events and presents for various holidays.

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About The Company

Limassol, Limassol, Cyprus (On-Site)

Yerevan, Yerevan, Armenia (Remote)

Yerevan, Yerevan, Armenia (Remote)

Yerevan, Yerevan, Armenia (Remote)

Yerevan, Yerevan, Armenia (Remote)

Yerevan, Yerevan, Armenia (Remote)

Yerevan, Yerevan, Armenia (Remote)

Armenia (Remote)

Yerevan, Yerevan, Armenia (Remote)

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