Mid-Senior Producer / Project Manager

2 Hours ago • 3-7 Years • Game Production

Job Summary

Job Description

SMG Studio seeks an experienced Game Producer for a 3-6 month trial, potentially leading to long-term employment. This remote role requires significant overlap with Sydney's timezone (9:30 am - 6 pm). Responsibilities include leading cross-disciplinary teams through all production phases, managing project backlogs and roadmaps, identifying and resolving blockers, managing change and risk, coordinating beta testing, liaising with third-party partners, monitoring analytics, and improving production processes. Candidates should possess strong Agile methodologies experience, budget management skills, proficiency with production tools (Atlassian, Google Suite, Slack), and a passion for games.
Must have:
  • Strong Agile experience
  • Budget management skills
  • Proficient in production tools
  • Passion for games
  • Teamwork & communication
  • Problem-solving skills
  • Project coordination
  • Meeting documentation
  • Risk assessment
  • Australian permanent resident
Good to have:
  • Digital agency experience
  • Jira/Slack experience
  • High One More Line score
  • Coding/creative skills
  • Board game interest
  • Console/Steam title experience
Perks:
  • Remuneration based on experience
  • 5 weeks annual leave (after 2 years)
  • 10 days sick/carer's leave
  • Increased paid carer's leave
  • Superannuation on unpaid leave
  • Learning workshops
  • Charity volunteer day
  • Wellness days
  • Free counselling
  • Health insurance discounts

Job Details

SMG Studio is looking for an experienced Game Producer. We'd start with an initial 3-6 month trial and look to progress to longer after that.

We're mostly working from home, but have office locations in Sydney, Brisbane and Melbourne you could work from. This role can be done remotely. Although for this role we will require a large crossover (6hrs) on Sydney's timezone 9.30am-6pm)
 

This is a role where you will make a difference and you'll be able to have a sense of ownership and pride in the output of the studio.

Our eclectic mix of games (Moving Out, SP!NG, No Way Home,  RISKThumb Drift, Death SquaredOTTTD, One More Line and One More Dash) showcase how we don't like to rest on our laurels.

We enjoy making unique, mechanically driven titles that are fun for everyone to play.

You are:

  • Highly organised.
  • Work well as a team.
  • Have an eye for quality with the intent on making things better.
  • A good listener and can communicate ideas and opinions and explain complex systems in a clear and concise manner.
  • A problem solver and strategic thinker.
  • Someone who gets stuff done with limited oversight.
  • Have an in-depth knowledge and passion for games. Mobile games, console games, even board games.
  • Someone who knows how to wrangle a spreadsheet (asset pipeline, production co-ordination, analytics analytics etc) for the forces of good
  • Someone who can manage multiple tasks with ease.
  • Someone who makes themselves indispensable.
  • Humble and level headed with a sense of humour.
  • Able to remain cool under pressure and work to deadlines in fast-paced scenarios.
  • Australian permanent resident. (We will consider those who require a 457/TSS VISA but this requires someone special)
You have:
  • A strong understanding of Agile methodologies with hands-on experience managing technical and digital projects
  • Experience managing, reviewing, and analysing budgets and resources. Also including project scope, reporting and scheduling
  • Fluency across production tools (Atlassian, Google Suite, Slack etc)

Bonus points for any of the following;

  • Experience working in digital agency, ecommerce or other tech company (The founders are all ex-digital advertising agency)
  • Experience using Jira or Slack.
  • A score of over 100 in One More Line.
  • Experience coding, writing, 3D, photography or any creative field.
  • An interest in boardgames
  • Prior employment at a large or small game developer
  • Worked on the development & deployment of a console title (Switch, Xbox, Playstation)
  • Worked on the development & deployment of a Steam title.

Your duties will include, but not limited to:

  • Lead and coordinate a cross-disciplinary team through all production phases to ensure project goals, milestones and deliverables are achieved.
  • Serve as a main point of contact for the project team, stakeholders and management.
  • Build and maintain project backlogs, roadmaps, schedules and other key project management artifacts across our titles and prototypes.
  • Crush those Blockers! Identify, escalate and help your team clear potential blockers that could affect timeline, sequencing or quality. 
  • Manage change and evaluate risk and assess impact on project delivery.
  • Documenting the outcomes of meetings and allocating and enforcing actions on the team.
  • Organise and document beta testing rounds both local and remotely.
  • Liaise with our 3rd-party production partners.
  • Monitoring analytics and escalating issues and insights as needed.
  • Proactively contribute to the improvement of our production and development processes and tools through knowledge sharing and best practices. 
  • Help coach, train and support less experienced members of the project management team, both direct and indirect reports.

Perks & Benefits:

  • Remuneration based on experience 
  • 5 weeks annual leave after 2 years (start with 4 weeks. This is fair work law in Australia but sometimes people dont realise)
  • 10 days sick/carer's leave (everyone is entitled to this by law but adding here as some countries don't have this which is silly)  
  • Increased paid primary carer's leave from 12 weeks to 16 weeks
  • Superannuation is paid on any unpaid leave (up to 52 weeks)
  • Increased paid secondary carer's leave from 2 weeks to 4 weeks
  • Learning workshops across a variety of topics (Project Management, Resilience & Stress Management and Time Management)
  • One day a year paid charity volunteer day (One Day for Change)
  • Three additional wellness days taken as a team
  • Free counselling . Employee Assistance Program, 24 hours | 7 days.
  • Health insurance discounts from Medibank Private

If you're on top of your game (or would like to be), care about your work, then let's talk.

Diverse, under-represented people encouraged to apply. We're happy to supply feedback on your application if you request it.

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About The Company

SMG makes games for mobile, PC & consoles.


Games: Moving Out, RISK: Global Domination, Death Squared, Thumb Drift, One More Line, , OTTTD, One More Dash, One More Bounce


Games Published: Super One More Jump

Games Helped: Manifold Garden

Sydney, New South Wales, Australia (On-Site)

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