Procedural Tools Engineer

1 Hour ago • All levels • Technical Art

Job Summary

Job Description

The Procedural Tools Engineer at Virtuos will build robust and scalable systems for generating digital versions of real-world cities. This involves integrating geostationary/lidar data, leveraging Houdini pipelines, and utilizing PCG in Unreal Engine. Responsibilities include designing and implementing procedural content generation systems, integrating raw data, developing systems for data consistency, building environments with minimal manual intervention, creating custom tools in Houdini and Unreal Engine, researching procedural techniques, ensuring performance, and mentoring the engineering team. Close collaboration with Technical Artists and other developers is essential for delivering a high-quality, scalable, and artist-friendly workflow.
Must have:
  • Strong C++ and Python proficiency
  • Procedural generation expertise
  • Unreal Engine & Houdini experience
  • Data integration & optimization skills
  • Problem-solving & data consistency
  • Leadership and mentoring skills
Good to have:
  • Geospatial data integration
  • Unreal Engine performance optimization
  • Houdini HDA development
  • Unreal Engine PCG systems & Blueprints
Perks:
  • Work with industry veterans
  • Contribute to AAA games
  • Flexible working hours
  • Hybrid work culture

Job Details

__

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator. 

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

We invite an experienced Procedural Tools Engineer to join our team and conquer new heights with us!

This role involves building robust and scalable systems to generate digital versions of real-world cities, integrating data from geostationary/lidar data, leveraging Houdini pipelines, and utilizing PCG (Procedural Content Generation) in Unreal Engine. 

This role will work closely with Technical Artists and other developers to ensure the systems deliver a high-quality, scalable, and artist-friendly workflow.

Responsibilities

  • In partnership with TA, design and implement robust procedural content generation systems.
  • Integrate raw data from geostationary/lidar data with Houdini pipelines and Unreal Engine, focusing on performance and scalability.
  • Develop systems for data consistency, allowing artist-driven fine-tuning while preserving procedural elements.
  • Build environments with minimal manual intervention.
  • Create custom tools and systems within Houdini and Unreal Engine to enhance the procedural workflow.
  • Research and evaluate procedural techniques to push the state of the art, assessing the trade-offs of different approaches.
  • Ensure the procedural systems meet performance and memory constraints, supporting a smooth and stable experience in Unreal Engine.
  • Guide and mentor the engineering team, helping resolve technical issues.

Qualifications

  • Strong proficiency in C++ and Python, with ability to work across multiple tools as needed (e.g. Houdini, Unreal, custom data API)
  • Understanding of and ability to research, prototype, and evaluate new procedural generation techniques and systems design.
  • Strong problem-solving skills, particularly in maintaining data consistency across procedural and artist-driven content.
  • Understanding of at least one core Unreal Engine features (Streaming, Megalights, World Partition), and performance implications related to their usage
  • Proven leadership and mentoring experience, with the ability to guide other developers, drive best practices, and contribute to the creation of the greatest games.
  • Strong communication skills, with the ability to collaborate effectively with artists and designers.

Nice To Have:

  • Experience integrating and optimizing large datasets based on geospatial data.
  • Knowledge of performance profiling and optimization techniques in Unreal Engine.
  • Experience with Houdini, including HDA development and procedural workflows.
  • Familiarity with Unreal Engine’s PCG systems and Blueprints.

About Us

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 4,200 employees across 25 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high- quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.
About Our Team
Established in 2023, Virtuos Labs – Warsaw is part of Virtuos’ global network of studios dedicated to enhancing engineering and R&D capabilities to tackle complex AAA projects for our partners. The studio is home to industry-leading experts specializing in graphics rendering and optimization technology in video game production.

WHAT WE OFFER

• Work alongside industry veterans
• Contribute to the world’s biggest AAA games
• Flexible working hours
• Hybrid work culture

People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best - we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.

Job Info

  • Job Function Identification 1133
  • Posting Date 04/07/2025, 12:02 PM
  • Locations Poland (Hybrid)
  • Job Function Schedule Full time
  • Linkedin Tags #LI-vok #LI-VM1

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