Rendering Developer

1 Month ago • All levels • Rendering

About the job

Job Description

Sperasoft is looking for a Rendering Developer to join their team. The ideal candidate will have experience with UE5, specifically with Nanite and Lumen subsystems. They will be responsible for profiling the game, identifying and analyzing performance bottlenecks, and proposing solutions for improvement. They will also extend existing Engine functionality for features required by the client and modify Engine code if necessary. The candidate will also perform periodic checks of game performance on consoles and investigate possible improvements.
Must have:
  • Experience with UE5
  • Knowledge of Nanite and Lumen subsystems
  • Good understanding of UE rendering pipeline
  • Experience with profiling of UE titles
  • C++ and HLSL coding skills
  • Console development (preferably PS5)
Perks:
  • Learning & development opportunities
  • Exceptional private medical insurance plan
  • Casual workplace environment
  • New renovation and relaxation area
  • Friendly team and a family-like environment

Description

Sperasoft is a leading game co-development company headquartered in the heart of Silicon Valley. We work closely with our partners to deliver high-quality titles for world-class publishers. Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.

You are welcome here to perform in different areas as a member of our core C++ engineering team. You could find yourself performing in GamePlay, AI, Graphics, VR, Tools, Network, low-level development, console and cross-platform specific tasks as well as porting. We are interested in confident Middles and experienced Seniors. Apply if you are excited being part of game, if you wish to deliver ideas, perform as a team member and grow your skills as a professional.

 

Responsibilities

 

·       Profiling of the game, finding and analyzing its bottlenecks and proposing solutions for performance improvement

·       Extending existing Engine functionality for features required by the client 

·       Modification of Engine code if necessary 

·       Periodic checks of game performance on consoles and investigations of possible improvements

Requirements

·       Experience with UE5 (knowledge of Nanite and Lumen subsystems is required)

·       Good understanding of UE rendering pipeline (mesh processing, shadow mapping, postprocess)

·       Experience with profiling of UE titles

·       C++ and HLSL coding skills

·       Console development (preferably PS5)

Benefits

·       Learning & development opportunities

·       Exceptional private medical insurance plan

·       Casual workplace environment; new renovation and relaxation area

·       Friendly team and a family-like environment

 

Role Information: EN

Studio: Sperasoft

Location: Europe, Serbia, Belgrade

Area of Work: Engineering Services

Service: Create

Employment Type: Full-time, Permanent

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About The Company

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6) headquartered in Burbank, CA.


We offer fully international development capabilities with comprehensive professional teams that are constructed with the best producers, engineers, designers, and artists in the gaming industry.


Sperasoft is a part of Keywords studios – international technical and creative services provider to the global video games industry and beyond.


Our partners and clients: Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, Blizzard Entertainment, and many others.

Yerevan, Yerevan, Armenia (On-Site)

Yerevan, Yerevan, Armenia (On-Site)

Vojvodina, Serbia (On-Site)

Kraków, Lesser Poland Voivodeship, Poland (On-Site)

Yerevan, Yerevan, Armenia (On-Site)

Belgrade, Serbia (On-Site)

Belgrade, Serbia (Hybrid)

Abu Dhabi, Abu Dhabi, United Arab Emirates (On-Site)

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