Senior Generalist Technical Animator

7 Months ago • 7 Years + • Animation

Job Summary

Job Description

Larian Studios is seeking a highly skilled Generalist Tech-Animator to join their team. The ideal candidate will possess a strong foundation in Python development, rigging, and animation blend tree implementation. This role requires a deep understanding of animation pipelines, gameplay constraints, and the ability to collaborate effectively with various development teams. Responsibilities include developing and maintaining animation systems, integrating assets, debugging issues, and supporting animators. The position demands excellent communication skills, adaptability to change, and the ability to work under tight deadlines.
Must have:
  • 7+ years of experience
  • Proficient in Python
  • Rigging and skinning in Maya
  • Animation blend tree implementation
  • Good communication skills
  • Strong understanding of animation pipelines and gameplay constraints
Good to have:
  • Facial rigging skills
  • Experience with node-based systems (Unreal, Unity)
  • Motion capture experience

Job Details

Larian is seeking a Generalist Tech-Animator that is skilled in Python development, rigging and authoring blend trees for gameplay animation systems. This position is best suited for those tech animators that are looking for an ever changing challenge and that are comfortable working in different areas of a game. Given that you will work with a multitude of people and roles, good communication skills are a must as well as a good understanding of animation pipelines and gameplay constraints.

RESPONSIBILITIES

    • Comfortably work on all aspects of Tech-animation, like tool development using Python, rigging and in-game animation blend tree implementation
    • Support, communicate and work with multiple development teams, like Animation, Art, Cinematics, etc
    • Develop and prototype new gameplay and cinematic animation systems or customize/update existing ones according to the changes and evolution of the game
    • Integrate a variety of assets into the game and validate these are working properly
    • Support animators with the integration of their animations and help with the verification of conventions and metrics of the different gameplay systems
    • Work closely with programmers to write custom tools and pipeline workflows for either the Animation, Art or Cinematics department
    • Rig and skin a variety of characters, creatures, heads, armors, etc and ensure their correct functionality
    • Debug and resolve bugs assigned to you in a timely manner while making sure you meet the production deadlines
    • Support the Lead of the department in any ad hoc tasks and duties
    • Carry out all other related tasks

REQUIREMENTS

    • A minimum of 7 years’ relevant experience.
    • Highly skilled scripting in Python and similar languages
    • Proficient in developing new animation gameplay systems in any node-base system like Unreal or Unity
    • Skilled in rigging and skinning in Maya (or any other DCC package), facial rigging skills is highly desired
    • Good knowledge of the principles of animation and how to apply them in order to get appealing animation
    • Good knowledge of motion capture
    • Team oriented and has a strong desire for collaborative participation in a team-based pipeline across different geographic locations
    • Able to take direction and feedback positively, adapt to change and thrive under the pressure of tight deadlines
    • Enthusiastic, methodical and organized approach to work with high quality standards
    • Sense of initiative, originality and resourcefulness in problem solving

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