Senior Look Development Technical Director

1 Month ago • 1-2 Years • Rendering

Job Summary

Job Description

ILM seeks a Senior Look Development Technical Director to produce high-quality look development and shading for CG assets. Responsibilities include collaborating with supervisors to determine the best approach to CG challenges, creating efficient rendering setups, meeting deadlines, mentoring junior artists, creating materials using provided templates, setting up light rigs and shading networks, performing shot look dev tasks, and collaborating with other artists. The ideal candidate possesses advanced VFX experience (feature animation a plus), excellent communication skills, proficiency in Linux-based systems, Katana and Renderman experience, knowledge of Python, and a deep understanding of physically based rendering and shading.
Must have:
  • Advanced VFX experience
  • Excellent communication skills
  • Proficiency in Linux
  • Katana & Renderman experience
  • Physically based rendering knowledge
Good to have:
  • Feature animation experience
  • Python knowledge

Job Details

Job Posting Title:

Senior Look Development Technical Director

Req ID:

10115560

Job Description:

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

We are looking for a Senior Look Development Technical Director (TD) who reflects the innovative spirit, creative talent, production excellence, collaborative mindset, and passion for great filmmaking that defines ILM. As a Senior Look Development TD, you will be responsible for producing high-quality look dev and shading for our CG Assets, needing only initial direction and guidance from your Supervisor.

At ILM, we believe a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for!

ILM strives to be an inclusive environment, and the Look Development (Look Dev) team embraces promising individuals with a variety backgrounds and experiences.

What You’ll Do

  • Work closely with Lighting Supervisors, Lookdev Supervisors, and CG Supervisors to determine the best approach to solving CG challenges and developing the final look

  • Create efficient rendering setups in order to optimize render farm usage

  • Stay on schedule and meet set deadlines while maintaining the highest level of work quality

  • Ensure there is ongoing communication with Production and Leads regarding schedules and deadlines

  • Help mentor junior artists within the Lighting/Look Dev team

  • Create & maintain simple materials using the provided shading templates

  • Set up bespoke turntable light rig and shading network when necessary

  • Create & maintain custom hero materials and shading networks when necessary

  • Perform shot Look Dev tasks

  • Work in collaboration with model, texture, and groom artists to get the best possible results

  • Build and maintain complex shading networks with artist usability and user-interface support in mind

What We’re Looking For

  • Degree and/or professional training in Computer Graphics, with advanced work experience in VFX; experience in Feature Animation is a plus

  • Demo reel required; please include a breakdown of responsibilities for each shot in the reel in the edge of the frame

  • Exhibit excellent listening and communication skills, able to receive direction and criticism

  • Demonstrated ability to help and teach more junior-level artists

  • Demonstrates the ability to prioritize tasks, manages time very well, provides everyone with accurate time estimates on shot task completion

  • Team-oriented with ability to work independently

  • A thorough knowledge of the VFX pipeline from modeling through texturing, grooming, rendering and compositing

  • Ability to pick-up new techniques and the ability to learn new software quickly and easily

  • It is beneficial to have Katana and Renderman experience, as well as knowledge of Python

  • Strong interest in shading technologies

  • Proficiency in Linux-based systems

  • Good understanding of physically plausible shading techniques

  • Understanding of energy conservation principles

  • Deep understanding of physically based rendering, shading, and real-world materials

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

The hiring range for this position in Vancouver is C$110,600.00 to C$141,500.00 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.

Job Posting Segment:

ILM Vancouver

Job Posting Primary Business:

ILM Vancouver

Primary Job Posting Category:

Look Development - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Vancouver, BC, Canada

Alternate City, State, Region, Postal Code:

Date Posted:

2025-03-06

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