Senior Software Engineer (Web Technologies)

1 Month ago • 6-8 Years • Full Stack Development

Job Summary

Job Description

As a Senior Software Engineer at Double Eleven, you will develop and implement high-quality software tools using Vue 3, Tailwind CSS, and Google Firebase. You'll collaborate with cross-functional teams to gather requirements and provide innovative solutions. Responsibilities include ensuring code quality, working with the lead engineer on project timelines, utilizing analytics (MongoDB/SQL), building MVPs iteratively, and mentoring junior developers. The role involves optimizing existing tool performance, improving prototype codebases, troubleshooting defects, and staying updated on industry trends. Double Eleven is focused on creating tools to support all aspects of game development across their various titles.
Must have:
  • Vue 3 or React experience
  • Firebase experience
  • Tailwind CSS experience
  • MongoDB or SQL proficiency
  • Strong problem-solving skills
  • Excellent communication skills
Good to have:
  • Gaming industry experience
  • Agile development experience
Perks:
  • Flexible working hours
  • Paid overtime
  • 14 days annual leave + public holidays
  • Birthday leave
  • Discretionary leave
  • Relocation leave
  • Performance bonus
  • Free game codes
  • Maternity/paternity leave
  • Company healthcare
  • Mental health support
  • Professional development
  • Gym membership
  • Team activities

Job Details

Description

We’re looking for a Senior Software Engineer to join our award winning team conveniently located in Mid Valley City, Kuala Lumpur.

As a Senior Software Engineer at Double Eleven, you’ll play a pivotal role in building cutting-edge tools that enable all departments within Double Eleven to succeed in creating great games and help to provide an incredible working environment. As part of the Systems Development department you will have the opportunity to impact all aspects of game development across all the titles Double Eleven is working on. The team will develop and deliver Minimum Viable Products (MVPs) to gather early feedback, and then iterate on these MVPs based on user input and requirements to achieve stable, mature products.

As a global gaming company, we've enabled millions to conquer Minecraft Dungeons, battle in Rust Console Edition and create new adventures in Fallout 76.

Recently, we collaborated with Rockstar Games to bring Red Dead Redemption and Undead Nightmare to the Nintendo Switch and PlayStation 4 as well as partnered with Obsidian Entertainment on Grounded: Fully Yoked Edition for Nintendo Switch and PlayStation 4 and 5.

Double Eleven is a place where our people come first. Our 400-person team proudly represents over 30 nationalities.

We strive to avoid crunch, we offer flexible working hours to allow you to truly enjoy work/life balance whilst making great games and any overtime is always planned, optional and paid.

What you’ll be doing

  • Develop, and implement high-quality software tools using Vue 3, Tailwind CSS, and Google Firebase
  • Collaborate with cross-functional teams, across all of development and business operations to gather requirements and provide innovative solutions
  • Ensure code quality, performance, and maintainability through code reviews, best practices, and adherence to coding standards
  • Work closely with the lead engineer and systems development manager to prioritise features, establish project timelines, and plan resource allocation
  • Utilise metrics, analytics, and MongoDb / SQL to gather insights for game, production and management teams at Double 11
  • Work with lead to implement optimisation of existing tool performance, and the improvement of prototype codebase to production ready tools
  • Experience building MVPs, embracing an iterative development approach, and incorporating user feedback to drive product improvements and refinements
  • Stay up-to-date with the latest industry trends and technologies to ensure our tools remain competitive and cutting-edge
  • Continuously improve and optimise the development process by identifying bottlenecks and proposing solutions
  • Troubleshoot and resolve software defects, issues, and performance problems
  • Mentor and provide guidance to junior developers, as needed

What we’re looking for

  • Experience in software development with a focus on web technologies
  • Expertise in Vue 3 or equivalent frameworks such as React
  • Experience with Google Firebase is a strong plus; passion for exploring and learning Firebase technologies is highly desirable
  • Experience Tailwind CSS is desirable
  • Some proficiency in MongoDb or SQL and experience with analytics and metrics, for legacy applications and data warehouse related prototyping.
  • Strong problem-solving skills, and the ability to analyse complex issues and provide innovative solutions
  • Excellent written and verbal communication skills, with the ability to collaborate effectively with cross-functional teams
  • Familiarity with agile development methodologies and project management tools
  • Prior experience in the gaming industry or developing tools for gaming teams is a significant advantage

Qualifications

  • Bachelor's degree in Computer Science, Software Engineering, or a related field is desirable

What to expect

Some of our benefits include:

Working life at Double Eleven

  • Start your day any time between 9:00am and 11:00am
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • 14 days annual leave + holidays gazetted by the Federal Government of Malaysia (where holidays fall on a weekend, you’ll receive either the Monday or Friday as extra holiday!)
  • 1 day leave for your birthday
  • Up to 10 days discretionary annual leave during our end of year break
  • 1 day leave if you’re moving house
  • Potential for annual performance bonus
  • Best-in-class tools and workflow so you can focus on creativity
  • 3 additional days annual leave for 3 years service and a further 5 days annual leave for your 10 years service milestone
  • State of the art office facilities in an central location with excellent transport routes
  • Assorted fruit and bread options, juice, hot drinks and fruit
  • Employee referral bonus (up to MYR5,000!)
  • Free game codes, game swag and merchandise
  • Maternity and paternity leave available
  • On site parking expensed

Professional development and wellbeing

  • Free gym membership at a local gym in Mid Valley
  • Company private healthcare cover in-patient and out-patient for you, your spouse and children
  • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
  • A personalised development plan with dedicated support tailored to your growth and goals
  • An accredited Academy providing professional qualifications
  • In-studio wellbeing programmes and People team support

Team life

  • Subsidised off-site team activities
  • Many team events to celebrate team and game milestones
  • Sponsored team activities
  • Opportunity to contribute to our internal Employee Diversity and Equality Network

Ways to reach

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at jobs@double11.com

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About The Company

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect with Paradox Interactive, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects.

As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

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