Senior Material Artist

2 Months ago • All levels • Technical Art • $88,100 PA - $175,100 PA

Job Summary

Job Description

As a Sr. Material Artist at Atomic Arcade, you'll design, develop, and iterate on high-quality shaders and materials for environments, hard surfaces, and characters in Unreal Engine. Collaborate with various teams to prototype and finalize materials, manage a material library, and mentor junior artists. You'll leverage your expertise in PBR, lighting, and performance optimization, using tools like Substance Designer and Marmoset. Responsibilities include troubleshooting technical issues, creating supporting documentation, and ensuring materials align with the artistic vision for the G.I. Joe Snake Eyes game. The role requires a strong portfolio demonstrating realistic, high-quality real-time work.
Must have:
  • High-quality shader & material creation
  • Unreal Engine material system expertise
  • PBR & lighting knowledge
  • Performance optimization skills
  • Substance Designer & Marmoset experience
  • Problem-solving & collaboration
Good to have:
  • HLSL experience
  • Scripting & pipeline development
Perks:
  • Medical, Dental & Vision Insurance
  • Paid Vacation Time & Holidays
  • 401(k) match
  • Paid Parental Leave
  • Volunteer Program
  • Tuition Reimbursement
  • Product Discounts

Job Details

At Wizards of the Coast, we connect people around the world through play and imagination. From our genre defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!

 

Atomic Arcade is a brand-new video game development studio located in the Raleigh-Durham, North Carolina area led by industry veterans from AAA game and film studios. We are in the process of staffing up our development team with outstanding talent to build our first multi-platform, AAA game - a bold and contemporary new take on the GI JOE Universe starring the legendary character Snake Eyes! This is an excellent opportunity to not only build an outstanding AAA experience but to also help form the core foundations for the studio and team to build upon. We are proud to be part of Wizards of the Coast which is a division of Hasbro.

 

 

What You'll Do:

  • Design, develop and iterate on of high-quality shaders and materials for environments, hard surface models, and characters.
  • Collaborate with various teams to prototype and finalize materials and material systems that achieve specific visual goals, while working within performance budgets.
  • Build, organize and maintain a cohesive material library.
  • Bring extensive technical expertise and understanding of the physical properties of real-world surfaces and lighting to enhance the believability of our digital worlds.
  • Develop supporting documentation that outlines shader and material features, their associated parameters, use cases, and industry standards.
  • Mentor and tutor the technical and art teams to ensure proper shader and material networks for implementation on production assets.
  • Support materials and shader needs progressively as production continues until ship.
  • Work with Art Direction and Content to ensure materials match visual style and elevate expectations for AAA quality.

 

What You'll Bring:

  • A portfolio showcasing realistic and high-quality real-time work, including textures, materials, and shaders for characters, hard surfaces, and organic environments.
  • A strong understanding of shader concepts such as, Dot Product, Cross Product, etc.
  • An expert level knowledge of Unreal Engine’s Material system, including how to optimize and profile instructions.
  • Expert knowledge of Physically Based Rendering systems and how lighting pertains to surface quality.
  • The ability to troubleshoot technical and performance issues with little oversight from the Technical Art or Core Tech teams.
  • Previous experience using performance profiling tools such as, Pix, RenderDoc and/or Insights.
  • Previous experience working with texturing and visualization toolsets like Substance Designer and Marmoset.
  • Strong understanding of lighting and post processes and how it affects the overall look of materials and surfaces in game.

 

Nice to Have:

  • HLSL experience contributing to shipped game, film or simulation products.
  • Scripting and pipeline development experience.

 

 

Compensation Range, Currency USD:

  • Starting Pay Range: $88,100
  • Pay Range End: $175,100

 

 

In compliance with local law, we are disclosing the compensation range for this role. The range listed is just one component of Wizards of the Coast’s total compensation package for employees. Employees may also be eligible for annual and long-term incentives. In addition, Wizards of the Coast provides a variety of benefits to employees. Here’s a look at what your benefits package may include: Medical, Dental & Vision Insurance, Paid Vacation Time & Holidays, Generous 401(k) match, Paid Parental Leave, Volunteer Program, Employee Giving & Matching Gifts Programs, Tuition Reimbursement, Product Discounts, and more.

 

We are an Equal Opportunity / Affirmative Action Employer

The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position.

We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know.

 

In compliance with local law, we are disclosing the compensation range for this role. The range listed is just one component of Wizards of the Coast’s total compensation package for employees. Employees may also be eligible for annual and long-term incentives. In addition, Wizards of the Coast provides a variety of benefits to employees. Here’s a look at what your benefits package may include: Medical, Dental & Vision Insurance, Paid Vacation Time & Holidays, Generous 401(k) match, Paid Parental Leave, Volunteer Program, Employee Giving & Matching Gifts Programs, Tuition Reimbursement, Product Discounts, and more.

#AtomicArcade

Similar Jobs

Saber Interactive - VFX Artist

Saber Interactive

Madrid, Community Of Madrid, Spain (Hybrid)
3 Months ago
Tencent - 二次元开放世界游戏技术美术

Tencent

Guangzhou, Guangdong Province, China (On-Site)
4 Months ago
Bloober Team - Technical Artist

Bloober Team

Kraków, Lesser Poland Voivodeship, Poland (Hybrid)
5 Months ago
Keen Software House - Senior Render Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
2 Months ago
Wargaming - Senior 3D Environment/Material Artist (Unannounced Project)

Wargaming

Nicosia, Nicosia, Cyprus (Hybrid)
5 Months ago
Nintendo - CONTRACT - Associate UI Artist (NST)

Nintendo

Redmond, Washington, United States (Hybrid)
5 Months ago
Barnstorm VFX - MTL - Compositing Lead

Barnstorm VFX

(Remote)
2 Months ago
Bonfire Studios - Lead Environment Artist

Bonfire Studios

California, United States (Hybrid)
2 Months ago
Luma Pictures - Pipeline TD (Mid Level)

Luma Pictures

Vancouver, British Columbia, Canada (On-Site)
9 Months ago
Climax Studios - Technical Artist

Climax Studios

England, United Kingdom (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Evolution - Technical Artist

Evolution

Warsaw, Masovian Voivodeship, Poland (On-Site)
2 Months ago
Bethesda - Senior Graphics Programmer

Bethesda

Austin, Texas, United States (On-Site)
9 Months ago
Riot Games - Technical Art Intern, Rendering - TFT - Summer 2025 (Remote)

Riot Games

Dublin, County Dublin, Ireland (Remote)
5 Months ago
Keen Software House - Senior Render Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
2 Months ago
31st Union - Senior Rendering Engineer

31st Union

San Mateo, California, United States (On-Site)
6 Months ago
Riot Games - Senior Principal Technical Artist

Riot Games

Los Angeles, California, United States (On-Site)
6 Months ago
Wargaming - Render Engineer (Unannounced project)

Wargaming

Berlin, Berlin, Germany (On-Site)
5 Months ago
PearlAbyss - Junior Procedural Background Modeler

PearlAbyss

(On-Site)
3 Months ago
Activision - Senior Environment Artist - Materials

Activision

Warsaw, Masovian Voivodeship, Poland (On-Site)
5 Months ago
1047 Games - Graphics Engineer

1047 Games

(Remote)
2 Months ago

Get notifed when new similar jobs are uploaded

Jobs in North Carolina, United States

ByteDance - Senior Backend Engineer - CRM for Global E-commerce Commercial Platform

ByteDance

Seattle, Washington, United States (On-Site)
5 Months ago
ByteDance - Privacy and Security Manager - Information System - San Jose

ByteDance

San Jose, California, United States (On-Site)
6 Months ago
Epic Games - Animation Tools Programmer

Epic Games

Cary, North Carolina, United States (On-Site)
3 Months ago
Alpha Sense - Enterprise Account Executive, Corporate

Alpha Sense

United States (Remote)
5 Months ago
Universal Music - Senior Financial Analyst, Global Finance

Universal Music

Santa Monica, California, United States (On-Site)
1 Month ago
ByteDance - Product Manager Leader-Customer Service Platform-International E-commerce

ByteDance

Seattle, Washington, United States (On-Site)
5 Months ago
Inkittt - Director of AI

Inkittt

San Francisco, California, United States (On-Site)
8 Months ago
Warner Bros Discovery - Principal Product Manager

Warner Bros Discovery

Atlanta, Georgia, United States (On-Site)
4 Months ago
Pragma - Marketing Manager

Pragma

United States (Remote)
2 Months ago
Sphere Entertainment Co - Designer

Sphere Entertainment Co

Burbank, California, United States (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Ubisoft - Junior VFX Artist

Ubisoft

Da Nang, Vietnam (On-Site)
1 Month ago
Firaxis Games - Technical Artist

Firaxis Games

Sparks Glencoe, Maryland, United States (Hybrid)
4 Months ago
Epoch Games - Houdini Artist

Epoch Games

North Carolina, United States (Remote)
3 Months ago
SEGA - Lead Technical Artist

SEGA

England, United Kingdom (Hybrid)
3 Months ago
Amazon Games - Directrice, Directeur technique artistique / Technical Art Director, Amazon Games Montréal

Amazon Games

Montreal, Quebec, Canada (On-Site)
6 Months ago
Radical Forge - Senior Technical Artist

Radical Forge

Middlesbrough, England, United Kingdom (Remote)
2 Months ago
Ubisoft - Senior VFX Artist - Real-Time Cinematics

Ubisoft

Montpellier, Occitanie, France (On-Site)
2 Months ago
Riot Games - Senior Principal Technical Artist

Riot Games

Dublin, County Dublin, Ireland (On-Site)
5 Months ago
Bohemia Interactive - Senior Character Artist

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
5 Months ago
Ubisoft - Senior VFX Artist - Cinématiques - (H/F/NB)

Ubisoft

Montpellier, Occitanie, France (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Hasbro is a leading toy and game company whose mission is to entertain and connect generations of fans through the wonder of storytelling and exhilaration of play. Hasbro delivers engaging brand experiences for global audiences through toys, consumer products, gaming and entertainment, with a portfolio of iconic brands including MAGIC: THE GATHERING, DUNGEONS & DRAGONS, Hasbro Gaming, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands.

Get notified when new jobs are added by Hasbro

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug