Technical Animator

5 Days ago • All levels • Animation

Job Summary

Job Description

As a Technical Animator at Amazon Games Bucharest, you will blend art and technology using in-house engine and tools. Responsibilities include creating character animation pipelines, implementing locomotion systems, developing technical solutions for gameplay and cinematic animations, rigging and skinning, handling mocap and keyframe animations, building tools to improve workflow efficiency, solving technical challenges, and ensuring high-quality character performance. You will collaborate with designers and engineers, implement gameplay animation features, troubleshoot animation graphs and artwork, and create and implement tools for complex animation systems. You will innovate and streamline animation pipeline processes, create high-quality animations, work with animation leadership on style and quality, address performance issues, and take ownership of challenging projects, including mentoring and documentation.
Must have:
  • Games industry experience
  • Technical animation tools expertise
  • Experience with game engines (Unity, Unreal, etc.)
  • Scripting/Python/C++ knowledge
  • Strong problem-solving skills
  • Shipped at least one AAA game
Good to have:
  • Locomotion and character control system development
  • Mocap data and keyframe animation experience (Maya, MotionBuilder)
  • Unreal Engine 5 expertise with animation blueprints

Job Details

DESCRIPTION

At Amazon Games, our ambition is to create bold new experiences that foster community in and around our games. Our team of game industry veterans is developing and publishing live service AAA multiplayer games and developing original IPs, including New World: Aeternum and an upcoming title based on The Lord of the Rings, with our studios and teams in Seattle, Orange County, San Diego, Montreal, and Bucharest. Amazon Games also publishes best-in-class games in close collaboration with developers, leading with Lost Ark from Smilegate RPG, THRONE AND LIBERTY from NCSOFT, and King of Meat from Glowmade, as well as the next major entry in the Tomb Raider series from Crystal Dynamics.

As a Technical Animator at Amazon Games, you'll blend art and technology using in house engine and tools. You'll create character animation pipelines, implement locomotion systems, and develop technical solutions for gameplay and cinematic animations, rigging and skinning. You will handle mocap and keyframe animations while building tools to improve workflow efficiency. You will solve technical challenges and ensure high-quality character performance.

Key job responsibilities
- Work with Designers and Engineers to understand and implement gameplay animation features, troubleshoot animation graphs and artwork.
- Facilitate the creation and implementation of tools and techniques that allow the building of complex and high-quality animation systems
- Innovate and streamline animation pipeline processes and workflows
- Create high quality animations supporting the newly developed behaviors and systems and implement them in engine
- Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation
- Be mindful of any performance issues and be responsible for making performance improvements.
- Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation



About the team
Welcome to Amazon Games Bucharest! Joining the ranks of the existing development teams in Orange County, Montreal, San Diego and Seattle, we’re excited to expand Amazon Games’ commitment to creating and publishing incredible games, and we’re on the lookout for talented folks to join us as we grow.

BASIC QUALIFICATIONS

- Experience in Games Industry (supporting title Development, Release, or Live Ops)
- Significant professional experience with technical animation tools and in-game character animation
- Experience with Unity, Unreal, CryEngine, Lumberyard or proprietary 3D game engine
- Knowledge with Scripting / Python/C++. Have experience with creating tools for animation pipeline optimization
- Strong problem-solving skills with a focus on achieving high-quality gameplay animation
- Have shipped at least one AAA Game

PREFERRED QUALIFICATIONS

- Experience in the development of locomotion and character and creature control systems.
- Experience with mocap data and keyframe based animation creation workflows in Maya or MotionBuilder
- Expertise in Unreal 5 with animation blueprints.

Amazon is an equal opportunities employer. We believe passionately that employing a diverse workforce is central to our success. We make recruiting decisions based on your experience and skills. We value your passion to discover, invent, simplify and build. Protecting your privacy and the security of your data is a longstanding top priority for Amazon. Please consult our Privacy Notice () to know more about how we collect, use and transfer the personal data of our candidates.

Our inclusive culture empowers Amazonians to deliver the best results for our customers. If you have a disability and need a workplace accommodation or adjustment during the application and hiring process, including support for the interview or onboarding process, please visit for more information. If the country/region you’re applying in isn’t listed, please contact your Recruiting Partner.

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About The Company

Amazon Game Studios is the publishing studio of Amazon, with the MMO 'New World' being one of its major releases.

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