Technical Artist (Character Animation)

1 Month ago • All levels • Animation

Job Summary

Job Description

Climax Studios seeks an experienced Technical Artist proficient in Unreal Engine 5 for AAA console title development. Responsibilities include bridging the gap between animation, design, and code teams; setting up animation Blueprints and systems using blend trees, state machines; ensuring smooth integration of characters and enemies; and collaborating with artists, animators, designers, and programmers. The ideal candidate will have experience with procedural animation systems, version control, and ideally, MetaHuman and physics-based animation. They should be capable of taking ownership of animation systems, adhering to best practices, and contributing to project workflows.
Must have:
  • Unreal Engine 5 expertise
  • Console title experience
  • Animation Blueprint creation
  • Blend trees & state machines
  • Collaboration skills
Good to have:
  • MetaHuman experience
  • Physics-based animation
  • Procedural animation systems
Perks:
  • Excellent holiday package
  • Regular social events
  • Ongoing training & development
  • Group Private Medical Insurance
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers
  • In-house clubs and socials

Job Details

Description

Climax Studios was established nearly 30 years ago, we have an extensive history in developing all kinds of digital experiences across all formats, and we have won multiple awards along the way.

We have a state of the art studio located in the heart of the city, overlooking the Castle.

We are seeking an experienced Technical Artist with proven skills & extensive experience using Unreal, working on Console titles to join our award-winning team. This is an exciting opportunity to work on a AAA IP where you will be responsible for bridging the gap between the animation, design and code teams, setting up animation Blueprints and systems, working with blend trees, state machines and helping to ensure the smooth integration of player characters and enemies into the game. This is a great opportunity to work with a team of passionate and experienced developers on a AAA project.

Requirements

  • Experience working as a Technical Artist on at least one published console title.
  • Proven experience working within Unreal Engine 5.
  • Strong Proficiency with UE5 animation systems (blend trees, state machines, animation layering, transition blending, control rig).
  • Experience with procedural animation systems (Foot IK, Look-At, Realtime IK).
  • Familiar with in-game animation processes and workflows.
  • Experience in using version control systems.
  • Experience working with metahuman (advantageous but not crucial).
  • Experience with physics-based animation, chaos physics, ragdolls, cloth, hair (advantageous but not crucial).
  • Be able to work collaboratively with artists, animators, designers and programmers.
  • Enjoys a creative challenge with the passion and motivation to make great games.
  • Experience of helping to plan and schedule workflows.

Responsibilities

  • Create and maintain UE5 blueprints and animation systems.
  • Taking ownership and responsibility for animation Blueprints and systems.
  • Keep to project vision for best practices, methodologies used and quality benchmark.
  • Work with the wider art, design and code teams to champion best technical practices.
  • As part of reviews, able to provide constructive critique and solutions.
  • Ability to self-motivate as-well-as motivate other members of the team.

Benefits

  • Excellent holiday package
  • Regular social events
  • A friendly, focused, ambitious and relaxed working environment
  • Ongoing training and development, with career progression
  • Group Private Medical Insurance provided by BUPA
  • Group Life Insurance
  • Employee Assistance Programme
  • Private Dental Insurance
  • Group Income Protection
  • Company Pension Scheme
  • Cycle To Work Scheme
  • Eye-Care Vouchers

Perks

  • In-house clubs and socials. From board games, tennis, football to D&D nights, there are lots of opportunities to socialise.
  • Regular Socials including Project Wrap Parties, team and studio events, Christmas and annual Summer parties and some great charity fundraising events.

Role Information: EN

Studio: Climax Studios

Location: Europe, United Kingdom, Edinburgh

Area of Work: Game Development

Service: Create

Service Type: Art

Employment Type: Permanent

Working Pattern: Full Time, Onsite

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/.

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About The Company

Climax was founded over 30 years ago and is located in the coastal city of Portsmouth.  

We have an extensive history in developing all kinds of digital experiences across all formats, delivering entire games, through to co-development and technological problem solving and we’ve won many awards along the way. 

We're currently developing AAA console games and looking for developers to join us.

Climax is a Keywords Studio

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