WeLevel seeks an Unreal Environment Artist to collaborate with concept artists, game designers, and other departments on a realistic, procedurally generated environment. Responsibilities include creating interesting biomes, villages, and points of interest; actively participating in team feedback and guidance; working independently and proactively; shaping a modern 3D art pipeline; and solving problems creatively. The ideal candidate is passionate about Unreal Engine 5's nanite foliage and lumen, procedural world generation, realistic forest environments, and lighting. A strong portfolio showcasing relevant AAA artworks is essential, along with the ability to work effectively within a team. Proficiency in English is required, and experience with Voxel Pro 2.0, Houdini, or SpeedTree is a plus.