Senior Technical Artist

1 Month ago • All levels • Technical Art

Job Summary

Job Description

As a Senior Technical Artist, you will bridge the gap between art and engineering teams, optimizing artistic workflow and integrating assets into the game engine. Responsibilities include developing tools and pipelines, performance profiling, asset optimization, shader development, and collaboration with various teams. You will also research industry trends and suggest innovative solutions for visual quality and pipeline efficiency. The role demands strong technical understanding and communication skills within a team environment, ensuring high-quality game development.
Must have:
  • Experience as a Technical Artist in the games industry.
  • Proficiency in scripting languages like Python or C#.
  • Strong understanding of art asset creation processes.
  • Knowledge of game engines and their art tools.
  • Experience with shader development and material authoring.
  • Solid understanding of performance optimization techniques.
Perks:
  • Private healthcare
  • Additional time off over the Christmas period.
  • Bonus scheme
  • Team outings and events.
  • Summer BBQ + Festive party.

Job Details

UK Remote or West Midlands Based – Birmingham/Worcestershire Area

Please Note: We welcome applicants that prefer to work from home, so please get in touch!  

Role and Purpose:

As a Senior Technical Artist in Games Development, you will be a key bridge between the art and engineering teams, responsible for optimizing the artistic workflow and ensuring the seamless integration of art assets into the game engine. Your role will involve developing and implementing tools, pipelines, and techniques to enhance the visual quality, performance, and efficiency of game assets. Working closely with artists, designers, and programmers, you will play a critical role in achieving the artistic vision while maintaining technical excellence in the game development process.

Responsibilities:

  • Pipeline Development: Design, develop, and maintain a robust art pipeline for streamlined asset creation and integration into the engine. Create tools or scripts to automate tasks and increase the art team’s productivity.
  • Performance Profiling: Conduct performance and memory profiling to pinpoint bottlenecks and opportunities for optimization. Propose solutions and guidance to address performance concerns.
  • Asset Optimization: Improve performance and memory of game assets whilst preserving the visual fidelity of the game. Troubleshoot and resolve technical issues with assets that affect game performance. Guide junior team members in optimization techniques. 
  • Shaders and Material Development: Work with artists and programmers to produce performant shaders/materials for a range of requirements. Produce content that perfectly complement the projects’ visual style and quality.
  • Collaboration and Communication: Partner with artists, designers, and programmers to grasp their technical needs and deliver effective solutions. Clearly communicate technical concepts and solutions to non-technical team members so that we can stay aligned and on track with projects.
  • Research and Innovation: Stay at the forefront of industry trends, tools, and techniques in technical art. Experiment with new technologies and advocate for innovative solutions to improve visual quality and pipeline efficiency. Delegate responsibility in a thoughtful way to develop junior team members knowledge and understanding of new technologies.
  • Design, develop, and maintain an efficient art pipeline that streamlines asset creation and integration processes.
  • Create tools and scripts to automate repetitive tasks and improve the productivity of the art team.
  • Collaborate with artists to ensure art assets are correctly integrated into the game engine.
  • Optimize assets for performance and memory usage while maintaining visual fidelity.
  • Troubleshoot and resolve technical issues related to art assets and their interactions within the game.
  • Work with artists and programmers to create and optimize shaders and materials for various art assets.
  • Ensure consistency in art style and visual quality across the game.
  • Conduct performance and memory profiling to identify bottlenecks and areas for optimization.
  • Provide technical solutions and guidance to address performance-related issues.
  • Collaborate with cross-functional teams, including artists, designers, and programmers, to understand technical requirements and provide effective solutions.
  • Communicate technical concepts and solutions to non-technical team members in a clear and concise manner.
  • Stay up-to-date with the latest industry trends, tools, and techniques related to technical art.
  • Experiment with new technologies and propose innovative solutions to enhance the visual quality and efficiency of the art pipeline.

Requirements:

  • Proven experience as a Level 2 Technical Artist in the games industry or related field.
  • Proficiency in scripting languages such as Python, C#, or MEL scripting, or visual scripting e.g. Blueprint.
  • Strong understanding of art asset creation, including modeling, texturing, and animation processes.
  • Knowledge of various game engines and their art tools (e.g., Unity, Unreal Engine).
  • Experience with shader development and material authoring.
  • Solid understanding of performance optimization techniques for real-time environments.
  • Familiarity with version control systems (e.g., Git) and collaborative workflows.
  • Excellent problem-solving and analytical skills, with attention to detail.
  • Effective communication and collaboration skills, with the ability to work in a team-oriented environment.

Portfolio

Please send through your portfolio, CV and cover letter. If your examples are from previous works with another studio, please make sure samples are cleared for release by copyright owners. Links to an online portfolio are preferable, otherwise we accept showreels via Dropbox or other secure sharing platforms.

Send your application to – careers@flixinteractive.com

What We Offer

Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development.

We also offer the following:

  • Private healthcare.
  • Additional time off over the Christmas period on top of standard holidays.
  • Bonus scheme.
  • Team outings and events.
  • Summer BBQ + Festive party.

If you have the drive and skills for making games and think you have what it takes to work within our team then we’d love to hear from you.

For more information visit our site – www.flixinteractive.com

Alternatively, call our recruitment team on – 01527 958 177

GDPR COMPLIANCE – WHEN APPLYING FOR THIS JOB YOU’RE AUTHORISING FLIX INTERACTIVE TO STORE YOUR APPLICATION INFORMATION AND DISTRIBUTE IT TO THE APPROPRIATE EMAIL INBOXES OF SENIOR TEAM MEMBERS IN ORDER TO REVIEW YOUR ROLE ELIGIBILITY.
YOUR APPLICATION WILL BE STORED ON A PRIVATE CLOUD BASED ONLINE SYSTEM FOR PROCESSING. IF YOU WOULD LIKE US TO UPDATE, DELETE OR REFINE YOUR APPLICATION PLEASE EMAIL INFO@FLIXINTERACTIVE.COM. YOUR REQUEST WILL BE APPENDED WITHIN 30 DAYS OF RECEIVING YOUR EMAIL.
PLEASE NOTE – IN COMPLIANCE WITH GDPR LAW YOUR DATA WILL BE USED FOR RECRUITMENT PURPOSES ONLY.

 

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About The Company

Flix started in 2012 with a few developers in a house near the small town of Barnt Green. We are now 100+ developers based just outside of Birmingham and full-time working from home! Thanks to the great team we have here at Flix the studio has developed a culture of supportive growth that reflects the passion and determination to create incredible games.

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