3D Environmental Artist

6 Days ago • All levels

About the job

SummaryBy Outscal

Must have:
  • 3D Art experience
  • Maya
  • Photoshop
  • Zbrush
  • PBR techniques
  • Substance texturing packages
  • Good problem-solving skills
  • Excellent communication and interpersonal skills
  • Ability to work effectively as part of a team
Good to have:
  • Traditional art
  • Working knowledge of UE4 or Unity
  • Interest in and understanding of sport
  • Good eye for scale
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*Please note you will need to have working rights in Australia. At this stage, we cannot sponsor a working visa. This is an in-person, on-location in-studio position. Only local applications will be accepted for this role.*

Big Ant Studios are looking for a highly talented and motivated 3D Environmental Artist to play a key role in the studio.

Join us in making some of consoles and PCs biggest sports titles from our centrally located Adelaide studio.

The job:

  • Working with a multi-skilled team to ensure the highest quality output.
  • Creating high-resolution models for baking/re-topologising into game-ready assets.
  • Creating 3d real-time game-ready models.
  • Unwrapping and baking of assets.
  • Creating 2d texture maps.
  • Working with the in-house engine to achieve the best possible results.

You will have:

  • 3D Art experience
  • Maya – other 3d package knowledge is a plus.
  • Photoshop.
  • Zbrush.
  • PBR techniques.
  • Substance texturing packages Good problem-solving skills.
  • Excellent communication and interpersonal skills.
  • The ability to work effectively as part of a team.

Bonus points:

  • Traditional art.
  • Working knowledge of UE4 or Unity.
  • Interest in and understanding of sport
  • Good eye for scale.
  • Good problem-solving skills.

The Company:

Big Ant Studios is one of the oldest and largest game developers in Australia. Based in Southbank, Melbourne, and another studio in the Adelaide CBD, we develop premium sports titles for multiple platforms.

At Big Ant, we believe diverse perspectives and backgrounds are key to creating experiences everyone can enjoy. All applicants will receive consideration for employment without regard to race, colour, religion, sex, sexual orientation, gender identity, gender expression, or national origin and will not be discriminated against on the basis of disability.

*Please note you will need to have working rights in Australia. At this stage, we cannot sponsor a working visa.*

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About The Company

Big Ant Studios is an Australian game development studio founded in 2001 by CEO Ross Symons, a software development pioneer with a professional history that stretches back to the 1970's when he first authored a number of internationally published books on programming and games for platforms including the TRS80 and Commodore PET/VIC20/64 series of personal computers.

Big Ant Studios, one of the largest game developers in Australia, develop premium character action and racing content for platforms that include the Sony PlayStation2, PlayStation3, Nintendo Wii,  Microsoft Xbox360, and PC.

Supported by such leading global publishers as THQ, Konami, and Sierra Entertainment, Big Ant Studios have achieved significant market success. Every console title developed by Big Ant Studios has gone on to sell multiple hundred thousand units.

Victoria, Australia (On-Site)

Victoria, Australia (On-Site)

Victoria, Australia (On-Site)

South Australia, Australia (On-Site)

South Australia, Australia (On-Site)

South Australia, Australia (On-Site)

South Australia, Australia (On-Site)

South Australia, Australia (On-Site)

South Australia, Australia (On-Site)

Victoria, Australia (On-Site)

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