Animation Technical Director

1 Hour ago • 2 Years + • Technical Art • $90,000 PA - $130,000 PA

About the job

Job Description

As an Animation Technical Director at Naughty Dog, you'll create tools to streamline artist workflows (asset management, pipeline automation, software integration), empower artists with tools for motion capture processing, animation retargeting, physics simulation, and more. You'll collaborate with the engineering team on low-level tools and pipelines, ensuring user-friendly interfaces. Responsibilities include building well-architected systems, developing efficient content generation workflows, maintaining existing tools, testing and validating, and working across art departments (characters, VFX, sound, environment).
Must have:
  • Python, PyQT/PySide, Maya scripting
  • Robust code writing (functional & architectural)
  • Game development pipeline familiarity
  • Production experience (video games, film, or VFX)
Perks:
  • Medical, dental, vision
  • Matching 401(k)
  • Paid time off
  • Wellness program
  • Sony product discounts
  • Bonus package

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we’re busy at the kennel working on Intergalactic: The Heretic Prophet, and The Last of Us Part II Remastered for PC and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you will do: 

  • Create tools to streamline artist workflows (example: asset management tools, pipeline automation scripts, integration with project management software)
  • Build tools to give artists more power (example: motion capture data processing, animation retargeting tools, physics sim pipeline, Editorial to Cinematic pipeline, nonlinear Camera editing tools)
  • Work with the engineering team to develop low-level tools infrastructure and asset pipelines
  • Ensure tool interfaces are user-friendly and effective
  • Create well-architected systems that can be built upon for years to come
  • Develop workflows and standards for efficient content generation, including optimization standards
  • Help to maintain a wide array of existing workflows and tools
  • Test and validate tools and techniques in production
  • Work between all art departments (characters, VFX, sound, environment, etc.) on shared technology

What skills you will use: 

  • Bachelor’s degree in Entertainment Technology, Computer Science, or in a related field, or foreign equivalent
  • Two (2) years of experience as an Animator, Associate Technical Animator, Intern/Trainee, or in a related occupation
  • Experience/ability must include the following –
    • Experience with Python, PyQT/PySide, and with Maya scripting
    • Ability to write robust code, both from a functional and architectural standpoint
    • Familiarity with content creation and game development pipelines
    • Production experience in video games, film or VFX

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.

 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.  

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click 
 to learn more.

 

The estimated USA base pay range (all regions) for this role is listed below.
$90,000$130,000 USD
View Full Job Description
$90.0K - $130.0K/yr (Outscal est.)
$110.0K/yr avg.
Los Angeles, California, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

California, United States (On-Site)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Naughty Dog

Similar Jobs

Ubisoft - Research Student - Ubisoft La Forge

Ubisoft, China (On-Site)

Ubisoft - Lead Artist

Ubisoft, Vietnam (On-Site)

Visual Concepts - Character Artist, Intern

Visual Concepts, United States (On-Site)

CD PROJEKT RED - Material Artist - Contract

CD PROJEKT RED, Poland (Remote)

Full Circle - Lighting Artist II

Full Circle, Canada (Hybrid)

Nahc io - UI Technical Artist (GAME)

Nahc io, Hong Kong (On-Site)

Santa Monica Studio - Character Artist (Contract)

Santa Monica Studio, United States (On-Site)

Limbic Entertainment - Technical Artist

Limbic Entertainment, Poland (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Room 8 Studio - Unreal Engine Cinematic Artist (Trailer Production)

Room 8 Studio, United Kingdom (On-Site)

Luma Pictures - Lighting Artist (Lead Level)

Luma Pictures, Australia (Hybrid)

Sandsoft Games - Senior VFX Artist

Sandsoft Games, Saudi Arabia (On-Site)

Framestore - Technical Animator - Maternity Cover (12 Months)

Framestore, United Kingdom (Hybrid)

Branch GG - Technical Artist

Branch GG, United States (Hybrid)

D3t - Games Associate Art Director

D3t, United Kingdom (Hybrid)

IGT - Technical Artist (Unity)

IGT, Serbia (Hybrid)

Ubisoft - Rigger - Projet non annoncé (F/H/NB)

Ubisoft, France (On-Site)

Hasbro - Senior Animator

Hasbro, Canada (On-Site)

ByteDance - Senior Software Engineer, Unity Engine and Tools

ByteDance, United States (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Los Angeles, California, United States

Tencent - Senior Strategic Sales Executive

Tencent, United States (On-Site)

Evolution - iGaming Presenter (Waiter/Waitress Alternative)

Evolution, United States (On-Site)

Mattel  Inc  - American Girl Retail Lead (Full-Time/ Hourly)

Mattel Inc , United States (On-Site)

Whoop - Technical Lead (Data Science Tooling)

Whoop, United States (On-Site)

Notion - Software Engineer, Core Product

Notion, United States (On-Site)

Mattel  Inc  - Accounting Manager - Commercial Finance

Mattel Inc , United States (On-Site)

Globalization Partners - Front End Developer

Globalization Partners, United States (Remote)

HP - Service Product Manager

HP, United States (On-Site)

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Scanline VFX - Senior Pipeline Developer (Maya)

Scanline VFX, India (Remote)

Full Circle - Lighting Artist II

Full Circle, Canada (Hybrid)

Argus Labs - Technical Artist Lead (LATAM)

Argus Labs, (Remote)

Microsoft - Technical Support Engineering

Microsoft, India (Hybrid)

LiquidX Studio - Real Time VFX Artist (Remote)

LiquidX Studio, Singapore (Remote)

Rockstar Games - Tools Programmer (Mid/Senior)

Rockstar Games, United Kingdom (On-Site)

Ubisoft - Engine Programmer [Snowdrop]

Ubisoft, Romania (Hybrid)

Blazing griffin - Graduate/Junior Tools Programmer (Games)

Blazing griffin, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded